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[E6] Adventure in the Swordlands [OOC]
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<blockquote data-quote="Vertexx69" data-source="post: 4692325" data-attributes="member: 48854"><p>[sblock=Ko'Dan]<span style="color: Green"><strong>Name:</strong></span> <span style="color: PaleGreen">Ko'Dan Mu'Harr Dahut'lan</span></p><p><span style="color: Green"><strong>Title:</strong></span> <span style="color: PaleGreen">Last of the Horselords</span></p><p><span style="color: Green"><strong>Race:</strong></span> <span style="color: PaleGreen">Human </span></p><p><span style="color: Green"><strong>Class:</strong></span> <span style="color: PaleGreen">Fighter1/Warlance1/Lancesage2</span></p><p><span style="color: Green"><strong> Alignment:</strong></span> <span style="color: PaleGreen">Chaotice Neutral</span></p><p></p><p><span style="color: Green"><strong> Str</strong> </span><span style="color: PaleGreen">18 +4 [18, 16 pts]</span></p><p><span style="color: Green"><strong> Dex</strong></span> <span style="color: PaleGreen">16 +3 [16, 10 pts]</span></p><p><span style="color: Green"><strong> Con</strong></span> <span style="color: PaleGreen">10 +0 [10, 2 pts]</span></p><p><span style="color: Green"><strong> Int</strong></span> <span style="color: PaleGreen">10 [10, 2 pts]</span></p><p><span style="color: Green"><strong> Wis</strong></span> <span style="color: PaleGreen">16 +3 [15, 8 pts +1 lvl]</span></p><p><span style="color: Green"><strong> Cha</strong></span> <span style="color: PaleGreen">8 [8, 0 pts]</span></p><p> </p><p><span style="color: Green"><strong>Saves:</strong></span></p><p><span style="color: PaleGreen"> Fort: +4</span></p><p><span style="color: PaleGreen">Refl: +6</span></p><p><span style="color: PaleGreen">Will: +6</span></p><p> </p><p><span style="color: Green"><strong> Initiative:</strong></span> <span style="color: PaleGreen">+4</span></p><p><span style="color: Green"><strong> Speed:</strong></span> <span style="color: PaleGreen">30 or (70 mounted)</span></p><p><span style="color: Green"><strong> BaB:</strong></span> <span style="color: PaleGreen">3</span></p><p></p><p><span style="color: Green"><strong> AC</strong></span> <span style="color: PaleGreen">23 (10 base, +3dex, +3 wis, +7 defense)</span></p><p><span style="color: Green"><strong>AC Flat-Footed</strong></span> <span style="color: PaleGreen">20 +3 </span></p><p><span style="color: Green"><strong> Hit Points</strong></span> <span style="color: PaleGreen">27/27</span></p><p><span style="color: Green"><strong> Reflex Points</strong></span> <span style="color: PaleGreen">27/27</span></p><p> <span style="color: Green"></span></p><p><span style="color: Green"></span> <strong><span style="color: Green">Attack</span> </strong><span style="color: PaleGreen">Lance +9, 1d8+6</span></p><p></p><p><span style="color: Green"><strong> Charging Attack</strong>:</span> <span style="color: PaleGreen">Lance +13, (1d8+6,+10BLC,+1d6+3FB) X3 </span></p><p><span style="color: PaleGreen">- Hoof +6 1d4+3</span></p><p><span style="color: PaleGreen"></span> </p><p><span style="color: Green"><strong> Feats:</strong></span></p><p><span style="color: PaleGreen"> H Mounted Combat</span></p><p><span style="color: PaleGreen">1 Ride-bye Attack</span></p><p><span style="color: PaleGreen">- Fighter - Spirited Charge</span></p><p><span style="color: PaleGreen">3 Reckless Charge</span></p><p> </p><p><span style="color: Green"><strong>Special Qualities:</strong></span></p><p></p><p><span style="color: PaleGreen"><em>Discipline Focus:</em></span></p><p><span style="color: PaleGreen">- Weapon Focus – Desert Wind (Scimitar, Falchion, Spear, Light Pick, Light Mace)</span></p><p><span style="color: PaleGreen"></span></p><p><span style="color: PaleGreen"><em> Weapon Aptitude:</em> change Focus from any weapon to any other (to Lance from Light Pick)</span></p><p><span style="color: PaleGreen"></span> </p><p><span style="color: Green"><strong> Stances:</strong></span></p><p><span style="color: PaleGreen">Hunters Sense - Gain Scent ability</span></p><p><span style="color: PaleGreen">Island of blades - As long as any 2+ allies threaten an enemy, its considered flanked. (default)</span></p><p><span style="color: PaleGreen">Punishing Stance - -2 AC for +1d6 dmg</span></p><p></p><p><span style="color: Green"><strong> Manuevers Readied: (<span style="color: PaleGreen">SS 4</span>/<span style="color: Yellow">WB 3</span>)</strong></span></p><p><span style="color: PaleGreen">Burning Blade +1d6+3 fire dmg</span></p><p><span style="color: PaleGreen">Distracting Ember summon small fire elemental to help flank</span></p><p><span style="color: PaleGreen">Shadow Blade Technique 2 attack rolls, take lower for +1d6 cold dmg</span></p><p><span style="color: PaleGreen">Fiery Riposte 4d6 fire touch attack counter</span></p><p><span style="color: PaleGreen"><span style="color: Yellow"> Battle Leaders Charge - +10 charge dmg, no AoO</span></span></p><p><span style="color: PaleGreen"><span style="color: Yellow">Steel Strike attack 2 targets in reach</span></span></p><p><span style="color: PaleGreen"><span style="color: Yellow">Sapphire Nightmare Blade target FF & +1d6 dmg with con check vs AC </span></span></p><p><span style="color: PaleGreen"></span> </p><p><span style="color: Green"><strong> Skills:</strong></span> <span style="color: PaleGreen">[53pts] (base + stat + synergy + other)</span></p><p><span style="color: PaleGreen">Ride +14 (7+3+2+2)</span></p><p><span style="color: PaleGreen">Jump +11 (5+4+2)</span></p><p><span style="color: PaleGreen">Concentration +4 (4)</span></p><p><span style="color: PaleGreen">Tumble +10 (5+3+2)</span></p><p><span style="color: PaleGreen">Handle Animal +4 (5-1)</span></p><p><span style="color: PaleGreen">Heal +10 (7+3)</span></p><p><span style="color: PaleGreen">Spot +10 (7+3)</span></p><p><span style="color: PaleGreen">Survival +10 (7+3)</span></p><p><span style="color: PaleGreen">Sense Motive +9 (6+3)</span></p><p></p><p><span style="color: Green"><strong> Gear </strong></span><span style="color: PaleGreen">(3500g)</span></p><p><span style="color: PaleGreen">Lance 10g</span></p><p><span style="color: PaleGreen">Falchion 75g</span></p><p><span style="color: PaleGreen">Light Warhorse 150g</span></p><p><span style="color: PaleGreen">Military Saddle 5g</span></p><p><span style="color: PaleGreen">Saddle Bags 2g</span></p><p><span style="color: PaleGreen">Vanguard Tread Horseshoes 3,100g</span></p><p><span style="color: PaleGreen">Traveler outfit (volumious Brownish robes) 2g</span></p><p> <span style="color: PaleGreen">Dagger 1g</span></p><p> <span style="color: PaleGreen">Silk Rope 10g</span></p><p> <span style="color: PaleGreen">Healing Herb 25g</span></p><p><span style="color: PaleGreen">backpack 2g</span></p><p><span style="color: PaleGreen">Tent 1g</span></p><p><span style="color: PaleGreen">Bedroll 1g</span></p><p><span style="color: PaleGreen">Rations X10 5g</span></p><p><span style="color: PaleGreen">Feed X10 5g</span></p><p><span style="color: PaleGreen">Waterskins X5 1g</span></p><p><span style="color: PaleGreen">Everburning Torch clip 90g</span></p><p><span style="color: PaleGreen">beltpouch 1g (inside robe)</span></p><p><span style="color: PaleGreen">- 150s</span>[/sblock][sblock=Ko'dans Description]<span style="color: Green"><strong>Height:</strong></span> <span style="color: PaleGreen">5'6"</span></p><p><span style="color: Green"><strong> Weight:</strong></span> <span style="color: PaleGreen">130lbs.</span></p><p><span style="color: Green"><strong> Eyes:</strong></span> <span style="color: PaleGreen">Black</span></p><p><span style="color: Green"><strong> Hair:</strong></span> <span style="color: PaleGreen">Long Black</span></p><p><span style="color: Green"><strong> Skin:</strong></span> <span style="color: PaleGreen">Darkly Tanned</span></p><p></p><p>This enigmatic rider's appearance leaves everything to the imagination. The full robes look designed to conserve as much body heat and moisture as possible, for survival in the harshest of climates. Dirt brown gloves vanish up into the large sleeves as do similarly colored boots into the lower end of the garment. The deep hood further camoflages this nomads features that are already wrapped in in a thin scarf that completely hides the riders face except for the narrowest of slits for the eyes. No banner or pennon flies from the lance carried with expert ease, and the massively curved blade hanging at the hip looks just as lethal as those stone black eyes. The way Ko'Dan moves exudes a powerful confidence whether on horseback or on foot, and a gravely rasp of a voice could send chills down the spine of a man dying of thirst.</p><p></p><p>Shashek, the riders other half was once a magnificent black stallion, but his prime is far behind him now. His coat no longer shines, but has taken on a dull matte look that is spattered with mud. But he is well fed, and his saddle and shoes are well cared for, if more than a little dirty. The steed wears a strange set of what can only be describes as greaves that cover the lower part of his legs in steel plates. Tufts of fur and clay beads ring the tops of these shoes and they cover all the way down to a ring of alarming spikes that encircle the bottom of each hoof. These look very old, and may or may not have some purpose besides the obvious intimidation factor.[/sblock][sblock=Background]The Dahut'lan people hid from the Masters in the deepest reaches of the desert. Thier horses became thier lives and the only way to escape the certain death of the sandstorms and vile maichinations that prowled the sands with them.</p><p></p><p> After an age, fire became an ally to the Dahut'lan that could be summoned to enhance the destructive fury of thier weapons, or be called to revenge any assault against these desert people. The leaders horse could always travel the sands far easier than any of the others, though they all wore similar plated leg guards as a sort of crest of thier heritage. The family became lean and fierce and harder than any handful of coffin nails, as did the horses that carried them over the shifting sands.[/sblock][sblock=The Endless Storm]The sandstorms started coming closer together during the last dry season. A strange voice on the wind made the horses skittish like nothing before, and several of the young foles broke loose charging strait into the blasting sand. Many of the strongest men decided to go after them, never to be seen again either. As the sun rose, the sand was still savaging the landscape, and now the number of hunters was half what it was. During one of the brief calms the decision was made to head south to the mountains in search of some kind of shelter from the sands they had called home for over a dozen generations. Even as the Dahut'lan people turned their black mounts south, the sand started to churn on the northern horizon again with a growl deep inside it that promised to swallow any that it could catch. So what could we do? We ran. Through night and day without rest we charged for the safety of stone. As we spread out to cross the dunes, the storm closed on us again and again taking a few each time. Tearing them horses and all from the very ground, the storm devoured them in seconds before even thier scream could die in the raging winds. </p><p></p><p>As we topped the last shifting mound only a handful of us were left. Something of the masters had obviously found our clan after 400 years, but as the hooves of our trusted steeds struck stone, the storm seemed to howl in frustration as it turned back to our endless desert.[/sblock]</p></blockquote><p></p>
[QUOTE="Vertexx69, post: 4692325, member: 48854"] [sblock=Ko'Dan][COLOR=Green][B]Name:[/B][/COLOR] [COLOR=PaleGreen]Ko'Dan Mu'Harr Dahut'lan[/COLOR] [COLOR=Green][B]Title:[/B][/COLOR] [COLOR=PaleGreen]Last of the Horselords[/COLOR] [COLOR=Green][B]Race:[/B][/COLOR] [COLOR=PaleGreen]Human [/COLOR] [COLOR=Green][B]Class:[/B][/COLOR] [COLOR=PaleGreen]Fighter1/Warlance1/Lancesage2[/COLOR] [COLOR=Green][B] Alignment:[/B][/COLOR] [COLOR=PaleGreen]Chaotice Neutral[/COLOR] [COLOR=Green][B] Str[/B] [/COLOR][COLOR=PaleGreen]18 +4 [18, 16 pts][/COLOR] [COLOR=Green][B] Dex[/B][/COLOR] [COLOR=PaleGreen]16 +3 [16, 10 pts][/COLOR] [COLOR=Green][B] Con[/B][/COLOR] [COLOR=PaleGreen]10 +0 [10, 2 pts][/COLOR] [COLOR=Green][B] Int[/B][/COLOR] [COLOR=PaleGreen]10 [10, 2 pts][/COLOR] [COLOR=Green][B] Wis[/B][/COLOR] [COLOR=PaleGreen]16 +3 [15, 8 pts +1 lvl][/COLOR] [COLOR=Green][B] Cha[/B][/COLOR] [COLOR=PaleGreen]8 [8, 0 pts][/COLOR] [COLOR=Green][B]Saves:[/B][/COLOR] [COLOR=PaleGreen] Fort: +4 Refl: +6 Will: +6[/COLOR] [COLOR=Green][B] Initiative:[/B][/COLOR] [COLOR=PaleGreen]+4[/COLOR] [COLOR=Green][B] Speed:[/B][/COLOR] [COLOR=PaleGreen]30 or (70 mounted)[/COLOR] [COLOR=Green][B] BaB:[/B][/COLOR] [COLOR=PaleGreen]3[/COLOR] [COLOR=Green][B] AC[/B][/COLOR] [COLOR=PaleGreen]23 (10 base, +3dex, +3 wis, +7 defense)[/COLOR] [COLOR=Green][B]AC Flat-Footed[/B][/COLOR] [COLOR=PaleGreen]20 +3 [/COLOR] [COLOR=Green][B] Hit Points[/B][/COLOR] [COLOR=PaleGreen]27/27[/COLOR] [COLOR=Green][B] Reflex Points[/B][/COLOR] [COLOR=PaleGreen]27/27[/COLOR] [COLOR=Green] [/COLOR] [B][COLOR=Green]Attack[/COLOR] [/B][COLOR=PaleGreen]Lance +9, 1d8+6[/COLOR] [COLOR=Green][B] Charging Attack[/B]:[/COLOR] [COLOR=PaleGreen]Lance +13, (1d8+6,+10BLC,+1d6+3FB) X3 - Hoof +6 1d4+3 [/COLOR] [COLOR=Green][B] Feats:[/B][/COLOR] [COLOR=PaleGreen] H Mounted Combat 1 Ride-bye Attack - Fighter - Spirited Charge 3 Reckless Charge[/COLOR] [COLOR=Green][B]Special Qualities:[/B][/COLOR] [COLOR=PaleGreen][I]Discipline Focus:[/I] - Weapon Focus – Desert Wind (Scimitar, Falchion, Spear, Light Pick, Light Mace) [I] Weapon Aptitude:[/I] change Focus from any weapon to any other (to Lance from Light Pick) [/COLOR] [COLOR=Green][B] Stances:[/B][/COLOR] [COLOR=PaleGreen]Hunters Sense - Gain Scent ability Island of blades - As long as any 2+ allies threaten an enemy, its considered flanked. (default) Punishing Stance - -2 AC for +1d6 dmg[/COLOR] [COLOR=Green][B] Manuevers Readied: ([COLOR=PaleGreen]SS 4[/COLOR]/[COLOR=Yellow]WB 3[/COLOR])[/B][/COLOR] [COLOR=PaleGreen]Burning Blade +1d6+3 fire dmg Distracting Ember summon small fire elemental to help flank Shadow Blade Technique 2 attack rolls, take lower for +1d6 cold dmg Fiery Riposte 4d6 fire touch attack counter [COLOR=Yellow] Battle Leaders Charge - +10 charge dmg, no AoO Steel Strike attack 2 targets in reach Sapphire Nightmare Blade target FF & +1d6 dmg with con check vs AC [/COLOR] [/COLOR] [COLOR=Green][B] Skills:[/B][/COLOR] [COLOR=PaleGreen][53pts] (base + stat + synergy + other) Ride +14 (7+3+2+2) Jump +11 (5+4+2) Concentration +4 (4) Tumble +10 (5+3+2) Handle Animal +4 (5-1) Heal +10 (7+3) Spot +10 (7+3) Survival +10 (7+3) Sense Motive +9 (6+3)[/COLOR] [COLOR=Green][B] Gear [/B][/COLOR][COLOR=PaleGreen](3500g) Lance 10g Falchion 75g Light Warhorse 150g Military Saddle 5g Saddle Bags 2g Vanguard Tread Horseshoes 3,100g Traveler outfit (volumious Brownish robes) 2g Dagger 1g Silk Rope 10g Healing Herb 25g backpack 2g Tent 1g Bedroll 1g Rations X10 5g Feed X10 5g Waterskins X5 1g Everburning Torch clip 90g beltpouch 1g (inside robe) - 150s[/COLOR][/sblock][sblock=Ko'dans Description][COLOR=Green][B]Height:[/B][/COLOR] [COLOR=PaleGreen]5'6"[/COLOR] [COLOR=Green][B] Weight:[/B][/COLOR] [COLOR=PaleGreen]130lbs.[/COLOR] [COLOR=Green][B] Eyes:[/B][/COLOR] [COLOR=PaleGreen]Black[/COLOR] [COLOR=Green][B] Hair:[/B][/COLOR] [COLOR=PaleGreen]Long Black[/COLOR] [COLOR=Green][B] Skin:[/B][/COLOR] [COLOR=PaleGreen]Darkly Tanned[/COLOR] This enigmatic rider's appearance leaves everything to the imagination. The full robes look designed to conserve as much body heat and moisture as possible, for survival in the harshest of climates. Dirt brown gloves vanish up into the large sleeves as do similarly colored boots into the lower end of the garment. The deep hood further camoflages this nomads features that are already wrapped in in a thin scarf that completely hides the riders face except for the narrowest of slits for the eyes. No banner or pennon flies from the lance carried with expert ease, and the massively curved blade hanging at the hip looks just as lethal as those stone black eyes. The way Ko'Dan moves exudes a powerful confidence whether on horseback or on foot, and a gravely rasp of a voice could send chills down the spine of a man dying of thirst. Shashek, the riders other half was once a magnificent black stallion, but his prime is far behind him now. His coat no longer shines, but has taken on a dull matte look that is spattered with mud. But he is well fed, and his saddle and shoes are well cared for, if more than a little dirty. The steed wears a strange set of what can only be describes as greaves that cover the lower part of his legs in steel plates. Tufts of fur and clay beads ring the tops of these shoes and they cover all the way down to a ring of alarming spikes that encircle the bottom of each hoof. These look very old, and may or may not have some purpose besides the obvious intimidation factor.[/sblock][sblock=Background]The Dahut'lan people hid from the Masters in the deepest reaches of the desert. Thier horses became thier lives and the only way to escape the certain death of the sandstorms and vile maichinations that prowled the sands with them. After an age, fire became an ally to the Dahut'lan that could be summoned to enhance the destructive fury of thier weapons, or be called to revenge any assault against these desert people. The leaders horse could always travel the sands far easier than any of the others, though they all wore similar plated leg guards as a sort of crest of thier heritage. The family became lean and fierce and harder than any handful of coffin nails, as did the horses that carried them over the shifting sands.[/sblock][sblock=The Endless Storm]The sandstorms started coming closer together during the last dry season. A strange voice on the wind made the horses skittish like nothing before, and several of the young foles broke loose charging strait into the blasting sand. Many of the strongest men decided to go after them, never to be seen again either. As the sun rose, the sand was still savaging the landscape, and now the number of hunters was half what it was. During one of the brief calms the decision was made to head south to the mountains in search of some kind of shelter from the sands they had called home for over a dozen generations. Even as the Dahut'lan people turned their black mounts south, the sand started to churn on the northern horizon again with a growl deep inside it that promised to swallow any that it could catch. So what could we do? We ran. Through night and day without rest we charged for the safety of stone. As we spread out to cross the dunes, the storm closed on us again and again taking a few each time. Tearing them horses and all from the very ground, the storm devoured them in seconds before even thier scream could die in the raging winds. As we topped the last shifting mound only a handful of us were left. Something of the masters had obviously found our clan after 400 years, but as the hooves of our trusted steeds struck stone, the storm seemed to howl in frustration as it turned back to our endless desert.[/sblock] [/QUOTE]
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