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[E6] Adventure in the Swordlands [OOC]
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<blockquote data-quote="lvl 1 fighter" data-source="post: 4693419" data-attributes="member: 82716"><p>I think it's a matter of how you look at the game, whether an item is decent or not. The healing belt grants +2 on Heal checks. That's an extra +2 RP when you make a successful Heal check.</p><p></p><p>The 3/day function is to heal 2d8 damage. Average roll is around 7 to 9. A Cure Light Wounds spell cast by a character of your level would heal an average of 6 to 8. So the Healing Belt lets you approximately replicate a 1st level spell cast by a 4th level caster 3 times a day.</p><p></p><p>In regular dnd that's small potatoes. In the Swordlands that's an item that is coveted. The average person doesn't have ready access to Stances or Spells that heal. They get Reserve Points, resting and maybe some healing herbs.</p><p></p><p>I'm just trying to explain that the gold piece value of the item is not necessarily representative of its value in the game. </p><p></p><p>Think of it this way: After a long day of fighting after a surprise ambush after a pitched battle, the rest of your companions will be sucking wind and trying to stand on their feet while you can activate your belt and be in half-decent shape. Which is important because you just now noticed the barbarians coming over the hill, looking to separate your head from the rest of your body.</p><p></p><p>So...short answer: No. I have a tendency to ramble.</p></blockquote><p></p>
[QUOTE="lvl 1 fighter, post: 4693419, member: 82716"] I think it's a matter of how you look at the game, whether an item is decent or not. The healing belt grants +2 on Heal checks. That's an extra +2 RP when you make a successful Heal check. The 3/day function is to heal 2d8 damage. Average roll is around 7 to 9. A Cure Light Wounds spell cast by a character of your level would heal an average of 6 to 8. So the Healing Belt lets you approximately replicate a 1st level spell cast by a 4th level caster 3 times a day. In regular dnd that's small potatoes. In the Swordlands that's an item that is coveted. The average person doesn't have ready access to Stances or Spells that heal. They get Reserve Points, resting and maybe some healing herbs. I'm just trying to explain that the gold piece value of the item is not necessarily representative of its value in the game. Think of it this way: After a long day of fighting after a surprise ambush after a pitched battle, the rest of your companions will be sucking wind and trying to stand on their feet while you can activate your belt and be in half-decent shape. Which is important because you just now noticed the barbarians coming over the hill, looking to separate your head from the rest of your body. So...short answer: No. I have a tendency to ramble. [/QUOTE]
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[E6] Adventure in the Swordlands [OOC]
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