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[E6] Adventure in the Swordlands [OOC]
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<blockquote data-quote="lvl 1 fighter" data-source="post: 4694702" data-attributes="member: 82716"><p><strong>Walking Dad</strong></p><p></p><p>Yes. Replace the text of Armor Mastery I with the following.</p><p>"Select a category of armor (Light, Medium, Heavy). When wearing armor of that type you add +1 to the armor bonus. All subsequent Expanded Mastery abilities function only when wearing the selected armor type."</p><p></p><p>Expanded Mastery 3 would add an additional +1 to the armor bonus.</p><p></p><p>How's that work for you? The primary feat is similar to the Shield Specialization feat in PHB II.</p><p></p><p><strong>wysiwyg</strong></p><p></p><p>Stealth in general will be useful. I see the Hat of Disguise as more 'social stealth'. It stuck out; didn't seem to fit with the character concept or stats (no ranks in bluff, disguise, or sense motive). I don't say that to say it's useless but that it seemed odd for your character. That's why I asked about it.</p><p></p><p>...</p><p></p><p>I just re-read your character background. Ok, it makes sense. </p><p>--------</p><p></p><p>General note: For those who don't have access to Iron Heroes there is a feat that may interest you. It's called Healing Lore, has no prerequisites, and grants a +4 bonus on Heal checks. In addition when you restore a characters Reserve Points with a Heal check you add +2 RP to the total.</p><p></p><p>Re: Game Start. </p><p></p><p>Recruitment will stay open until Sunday, March 8th. Then I will make the decision for characters. I will run individual preludes with the characters in the OOC thread before starting the IC thread. Nothing big or dramatic. Just something to establish your characters situation in the world before the real story begins.</p><p></p><p>Estimated Timeline:</p><p>Sunday - End of Recruitment</p><p>Monday / Tuesday - Preludes</p><p>Wednesday - Official Start</p></blockquote><p></p>
[QUOTE="lvl 1 fighter, post: 4694702, member: 82716"] [b]Walking Dad[/b] Yes. Replace the text of Armor Mastery I with the following. "Select a category of armor (Light, Medium, Heavy). When wearing armor of that type you add +1 to the armor bonus. All subsequent Expanded Mastery abilities function only when wearing the selected armor type." Expanded Mastery 3 would add an additional +1 to the armor bonus. How's that work for you? The primary feat is similar to the Shield Specialization feat in PHB II. [b]wysiwyg[/b] Stealth in general will be useful. I see the Hat of Disguise as more 'social stealth'. It stuck out; didn't seem to fit with the character concept or stats (no ranks in bluff, disguise, or sense motive). I don't say that to say it's useless but that it seemed odd for your character. That's why I asked about it. ... I just re-read your character background. Ok, it makes sense. -------- General note: For those who don't have access to Iron Heroes there is a feat that may interest you. It's called Healing Lore, has no prerequisites, and grants a +4 bonus on Heal checks. In addition when you restore a characters Reserve Points with a Heal check you add +2 RP to the total. Re: Game Start. Recruitment will stay open until Sunday, March 8th. Then I will make the decision for characters. I will run individual preludes with the characters in the OOC thread before starting the IC thread. Nothing big or dramatic. Just something to establish your characters situation in the world before the real story begins. Estimated Timeline: Sunday - End of Recruitment Monday / Tuesday - Preludes Wednesday - Official Start [/QUOTE]
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[E6] Adventure in the Swordlands [OOC]
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