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E6 and 5e (Things I've noticed)
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<blockquote data-quote="Rune" data-source="post: 8382460" data-attributes="member: 67"><p>Well, that might be a bit much at the higher end. The main danger is that things get pretty swingy at the highest levels of play already.* Most attacks will miss a well-optimized AC (+ the <em>shield</em> spell). Mobs of lesser opponents meant to tie the PCs down will get wrecked with magic. Big, scary monsters won’t have the tools to deal with the PCs’ superior range, and so on. Things will seem too easy.</p><p></p><p>But then your players’ dice will grow cold, or yours will get hot, their luck points will run out, your monsters will be dealing a whole lot more damage than you anticipated in a very quick burst, and suddenly you’re looking down the barrel of a TPK.</p><p></p><p>The astute observer may note that these are the same dangers to a campaign as those that come up at low-levels. The saving grace is that, at high-level at least, someone will probably have a <em>plane shift</em> prepped.</p><p></p><p>* I should point out that my experience has been exclusively with multiclassing and feats available. And magic items. Take those away and things probably get less inherently swingy. If for no other reason than because the front-line PCs will likely get hit more often.</p></blockquote><p></p>
[QUOTE="Rune, post: 8382460, member: 67"] Well, that might be a bit much at the higher end. The main danger is that things get pretty swingy at the highest levels of play already.* Most attacks will miss a well-optimized AC (+ the [I]shield[/I] spell). Mobs of lesser opponents meant to tie the PCs down will get wrecked with magic. Big, scary monsters won’t have the tools to deal with the PCs’ superior range, and so on. Things will seem too easy. But then your players’ dice will grow cold, or yours will get hot, their luck points will run out, your monsters will be dealing a whole lot more damage than you anticipated in a very quick burst, and suddenly you’re looking down the barrel of a TPK. The astute observer may note that these are the same dangers to a campaign as those that come up at low-levels. The saving grace is that, at high-level at least, someone will probably have a [I]plane shift[/I] prepped. * I should point out that my experience has been exclusively with multiclassing and feats available. And magic items. Take those away and things probably get less inherently swingy. If for no other reason than because the front-line PCs will likely get hit more often. [/QUOTE]
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