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<blockquote data-quote="Kaisoku" data-source="post: 5461382" data-attributes="member: 58447"><p>The reason Leadership was moved to level 7 was because there was no feat at 6th level anymore (happening every odd level now, instead of 1st, 3rd and every 3 levels).</p><p>The requirements make more sense as to when you'd get a feat to choose it.</p><p></p><p>Since E6 caps your level at 6th, I'd say the requirement can just go back to being 6th level, easily. The "power" of the feat cannot be measured on any real comparison chart anywas... Yay! The fighter has access to spellcasting 2 levels lower than max (caster cohort), not to mention more actions per round.. how does that compare to +1 to hit with a single weapon, or +2 to two different skills, etc.</p><p></p><p>If you are allowing it in the game anyways, then it's no big deal to let them have it at 6th.</p><p></p><p>Alternatively, remember that every 5 feats above 6th level can equate to about +1 CR in strength that they can handle. While that is a bit like comparing apples to grapples, it's a good measuring stick for when to allow higher level requirement feats.</p><p>I'd probably allow 7th and 8th level feats after a little bit of advancement, and maybe even a few select 11th level feats (that didn't play off of iterative attacks of course) later on down advancement, when I'm letting casters get some rituals for some really nice magic.</p><p></p><p>So like.. around the time that I'd let a cleric get a reliable method of scrying or break enchantment, I'll let my fighter get something like sickening critical, etc.</p></blockquote><p></p>
[QUOTE="Kaisoku, post: 5461382, member: 58447"] The reason Leadership was moved to level 7 was because there was no feat at 6th level anymore (happening every odd level now, instead of 1st, 3rd and every 3 levels). The requirements make more sense as to when you'd get a feat to choose it. Since E6 caps your level at 6th, I'd say the requirement can just go back to being 6th level, easily. The "power" of the feat cannot be measured on any real comparison chart anywas... Yay! The fighter has access to spellcasting 2 levels lower than max (caster cohort), not to mention more actions per round.. how does that compare to +1 to hit with a single weapon, or +2 to two different skills, etc. If you are allowing it in the game anyways, then it's no big deal to let them have it at 6th. Alternatively, remember that every 5 feats above 6th level can equate to about +1 CR in strength that they can handle. While that is a bit like comparing apples to grapples, it's a good measuring stick for when to allow higher level requirement feats. I'd probably allow 7th and 8th level feats after a little bit of advancement, and maybe even a few select 11th level feats (that didn't play off of iterative attacks of course) later on down advancement, when I'm letting casters get some rituals for some really nice magic. So like.. around the time that I'd let a cleric get a reliable method of scrying or break enchantment, I'll let my fighter get something like sickening critical, etc. [/QUOTE]
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