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*Pathfinder & Starfinder
E6 and pathfinder
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<blockquote data-quote="Kaisoku" data-source="post: 5465180" data-attributes="member: 58447"><p>The design idea of E6 takes the game closer to how the standard gameplay works in Mutants and Masterminds. Basically, you pick a power level and play at that level for the majority of gaming. Maybe a boost or change in powers when it's thematically appropriate (Red Gamma rays hit your character, etc).</p><p></p><p>I'd like to see a d20 Fantasy based game that took the E6 and M&M ideas, but built from the ground up. So you picked your "power level" and built character around that, and played your adventures with those abilities.</p><p></p><p>All it would take is some d20 mechanics in place similar to power stunting or variable arrays in M&M, and you've got the ability to spice up and change things from time to time, without needing to constantly level and "acquire".</p></blockquote><p></p>
[QUOTE="Kaisoku, post: 5465180, member: 58447"] The design idea of E6 takes the game closer to how the standard gameplay works in Mutants and Masterminds. Basically, you pick a power level and play at that level for the majority of gaming. Maybe a boost or change in powers when it's thematically appropriate (Red Gamma rays hit your character, etc). I'd like to see a d20 Fantasy based game that took the E6 and M&M ideas, but built from the ground up. So you picked your "power level" and built character around that, and played your adventures with those abilities. All it would take is some d20 mechanics in place similar to power stunting or variable arrays in M&M, and you've got the ability to spice up and change things from time to time, without needing to constantly level and "acquire". [/QUOTE]
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