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[E6 Class] Dervish
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<blockquote data-quote="Zelc" data-source="post: 3786218" data-attributes="member: 40496"><p>Well, Dervish Dance seems rather useless at level 1 when you only have one attack and no TWF <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p><p></p><p>Giving them Skirmish will probably push their damage too high. Dervish dance can't grant more than +1 attack, or again it would push the damage too high (I changed it to +1 attack and +dervish level/2 damage). Two-weapon rend was tough to balance, because it's really good vs. low AC opponents (where TWF is good anyway) and not so good vs. higher AC opponents (where TWF is not so good).</p><p></p><p>Dev notes:</p><p>Level 1: Since Dervish Dance isn't so good without extra attacks and I didn't want to give Dervishes too much at level 1, I gave them TWF instead. It keeps with the scheme of having lots of attacks, although the dervish isn't so mobile at this point. Also gave them Slashing TWF instead of Slashing Blades to allow for greater flexibility and ease of number crunching <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p><p></p><p>Level 2: Dervish dance. I found that giving them more than +1 bonus to attacks was too good (basically it would negate the TWF penalty, and then you're just attacking twice as often). Fast movement +5 for flavor, and to help with the dance.</p><p></p><p>Level 3: Endurance for flavor and request. Shifting Dance so this isn't a dead level, and so they don't get mauled the first time they dance an opponent with Combat Reflexes (well, they still probably will be, but it won't hurt as bad). Note to Dervishes: please do not dance with the hydra!</p><p></p><p>Level 4: Dead level, and I had to fill it with something. Again, increasing their defenses so they don't die to AoOs.</p><p></p><p>Level 5: Increased speed! yay!</p><p></p><p>Level 6: Slashing Rend was tough to balance, but in the end 1d6+.5*Str worked decently. And the obligatory Greater Two-Weapon Fighting.</p></blockquote><p></p>
[QUOTE="Zelc, post: 3786218, member: 40496"] Well, Dervish Dance seems rather useless at level 1 when you only have one attack and no TWF ;). Giving them Skirmish will probably push their damage too high. Dervish dance can't grant more than +1 attack, or again it would push the damage too high (I changed it to +1 attack and +dervish level/2 damage). Two-weapon rend was tough to balance, because it's really good vs. low AC opponents (where TWF is good anyway) and not so good vs. higher AC opponents (where TWF is not so good). Dev notes: Level 1: Since Dervish Dance isn't so good without extra attacks and I didn't want to give Dervishes too much at level 1, I gave them TWF instead. It keeps with the scheme of having lots of attacks, although the dervish isn't so mobile at this point. Also gave them Slashing TWF instead of Slashing Blades to allow for greater flexibility and ease of number crunching ;). Level 2: Dervish dance. I found that giving them more than +1 bonus to attacks was too good (basically it would negate the TWF penalty, and then you're just attacking twice as often). Fast movement +5 for flavor, and to help with the dance. Level 3: Endurance for flavor and request. Shifting Dance so this isn't a dead level, and so they don't get mauled the first time they dance an opponent with Combat Reflexes (well, they still probably will be, but it won't hurt as bad). Note to Dervishes: please do not dance with the hydra! Level 4: Dead level, and I had to fill it with something. Again, increasing their defenses so they don't die to AoOs. Level 5: Increased speed! yay! Level 6: Slashing Rend was tough to balance, but in the end 1d6+.5*Str worked decently. And the obligatory Greater Two-Weapon Fighting. [/QUOTE]
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[E6 Class] Dervish
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