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*Pathfinder & Starfinder
[E6 Class] Dervish
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<blockquote data-quote="comrade raoul" data-source="post: 3823300" data-attributes="member: 554"><p>Good idea. More specifically, were you thinking of something like the following? (This is how I would elaborate the idea.)</p><p></p><p>--) You can initiate a dance once per encounter.</p><p>--) A dance lasts for a number of rounds to half your dervish level (rounded down) plus one round for every four ranks you have in Perform (dance). A first-level dervish can dance just dance for one round; a 6th-level dervish with maxed perform can dance for five. You can voluntarily end a dance early.</p><p>--) After you dance, you're fatigued for a number of rounds equal to the length of the dance. (Pick when you dance carefully!)</p><p>--) While you dance, the penalty for attacking with two weapons is reduced by two.</p><p></p><p>Here are some other changes I'd add, since I think as a fighting-performer it'd be fun to make the dervish more Charisma-centric.</p><p></p><p>--) Starting at 1st level: when you're wearing light or no armor and not wielding a shield, any you can apply your Charisma bonus (if any) to your AC.</p><p>--) At 6th level, you get a special rend attack. If you successfully hit a target with both a primary and an off-hand weapon, <strong>and</strong> if you can dance for at least one round after the current one, you can perform a "finishing" rend. (People with a better vocabulary than I might give this a cooler name based on terminology for ending dances with a flourish, maybe.) You deal 1d6 points of damage per point of Charisma bonus, plus an additional 1d6 for each round of dancing you have left. (A 6th-level dervish with a Charisma of 18, who could dance for three rounds after the current one, deals 7d6 points of damage--but ends his dance much earlier than he would otherwise.)</p></blockquote><p></p>
[QUOTE="comrade raoul, post: 3823300, member: 554"] Good idea. More specifically, were you thinking of something like the following? (This is how I would elaborate the idea.) --) You can initiate a dance once per encounter. --) A dance lasts for a number of rounds to half your dervish level (rounded down) plus one round for every four ranks you have in Perform (dance). A first-level dervish can dance just dance for one round; a 6th-level dervish with maxed perform can dance for five. You can voluntarily end a dance early. --) After you dance, you're fatigued for a number of rounds equal to the length of the dance. (Pick when you dance carefully!) --) While you dance, the penalty for attacking with two weapons is reduced by two. Here are some other changes I'd add, since I think as a fighting-performer it'd be fun to make the dervish more Charisma-centric. --) Starting at 1st level: when you're wearing light or no armor and not wielding a shield, any you can apply your Charisma bonus (if any) to your AC. --) At 6th level, you get a special rend attack. If you successfully hit a target with both a primary and an off-hand weapon, [b]and[/b] if you can dance for at least one round after the current one, you can perform a "finishing" rend. (People with a better vocabulary than I might give this a cooler name based on terminology for ending dances with a flourish, maybe.) You deal 1d6 points of damage per point of Charisma bonus, plus an additional 1d6 for each round of dancing you have left. (A 6th-level dervish with a Charisma of 18, who could dance for three rounds after the current one, deals 7d6 points of damage--but ends his dance much earlier than he would otherwise.) [/QUOTE]
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[E6 Class] Dervish
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