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E6 (E10?) in Fourth Edition
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5099418" data-attributes="member: 710"><p>I think there was a thread either in House Rules or in D&D 4 Rules that discussed removing all the level-related bonuses. In some ways, this gives you an "E1" type of game. The only difference over the levels is the number of powers, and even that is capped in the end. </p><p></p><p>You can just stop applying level bonuses at 10th level. So, monsters get a maximum bonus from level equal to 10, PCs equal to 5. </p><p></p><p></p><p></p><p>During Paragon Tier, a PC gets one extra Encounter Attack and one Extra daily attack compared to his lower tier counterpart. Beyond that, you only get more utility powers, not more attacks. These powers are also strictly limited - they are only paragon path powers. They can't be retrained (well, ignoring some possible cheese with a few feats perhaps). </p><p></p><p>Do you want to still give PCs Paragon Path powers? Do you want them to have 4 or 3 encounter and daily attack powers? Do you want them to have Paragon Path abilities? (Like Action Point features and the 16th level benefit?). If you say yes to 4 encounter/daily powers and action point features and 16h level paragon abilities and so on, you can just stop the leveling bonus to everything and cap the magic item bonus at +3. </p><p></p><p>If you think 3 encounter and daily attacks are enough, consider this for "Capstone" abilities after 10th level: </p><p>1. When the PC has gained enough XP to advance to 11th level, he can pick one paragon tier feat and gains a +1 bonus to all ability scores, as usual, and he can pick one "Action Point" benefit. This benefit should be one found with a Paragon Path, but they need DM approval. (Since these benefits aren't balanced...)</p><p></p><p>Afterwards, everytime the PC has gained enough XP to advance half the way from 10th to 11th level (this is a fixed XP value but I don't know what it is exactly without by books), he can retrain as if he had gained a new level and pick one of the following benefits: </p><p></p><p>1) New Heroic Tier Feat</p><p>2) Pick one at-will attack power. After each short rest, he can exchange one of his at-will attack powers of the same level or higher against this power.</p><p>3) Pick one encounter attack power of 7th level or lower. After each short rest, he can exchange one of his encounter attack powers of the same level or higher against this power.</p><p>4) Pick one daily attack power of 9th level or lower. After each extended rest, he can exchange one of his daily attack powers of the same level or higher against this power.</p><p>5) Pick one Utility power of 10th level or lower. After each short or extended rest, he can exchange one of his <em>unexpended </em>utility powers of the same level against this power.</p><p>All power choices can be of any of your classes (hybrid, multiclass, normal).</p><p>6) He can pick a second Hybrid Talent. This option is available only once.</p><p>7) He can choose to retrain up to two points of his ability score increases he gained on 4th and 8th level (the 11th level increases can't be retrained.)</p><p>8) Pick a further Action Point benefit. The PC can only benefit from one of these per action point spend. </p><p>9) Forego an immediate benefit for a different option the next time he gains a level. The DM might restrict access to certain powers and feats.</p><p>- 1 Paragon Tier feat</p><p>- Pick one encounter attack power of 13th level or lower. After each short rest, he can exchange one of his encounter attack powers of 1st level or higher against this power.</p><p>- Pick one daily attack power of 15th level or lower. After each extended rest, he can exchange one of his daily attack powers of 1st level or higher against this power.</p><p> - Pick one extra Utility power of 16th level or lower. This option is only available once.</p><p>- Pick one At-Will as an encounter power. This option is available only once.</p><p>- Pick one At-Will previously picked as encounter power as at-will power. This option is available only once.</p><p>- Gain one extra daily item power.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5099418, member: 710"] I think there was a thread either in House Rules or in D&D 4 Rules that discussed removing all the level-related bonuses. In some ways, this gives you an "E1" type of game. The only difference over the levels is the number of powers, and even that is capped in the end. You can just stop applying level bonuses at 10th level. So, monsters get a maximum bonus from level equal to 10, PCs equal to 5. During Paragon Tier, a PC gets one extra Encounter Attack and one Extra daily attack compared to his lower tier counterpart. Beyond that, you only get more utility powers, not more attacks. These powers are also strictly limited - they are only paragon path powers. They can't be retrained (well, ignoring some possible cheese with a few feats perhaps). Do you want to still give PCs Paragon Path powers? Do you want them to have 4 or 3 encounter and daily attack powers? Do you want them to have Paragon Path abilities? (Like Action Point features and the 16th level benefit?). If you say yes to 4 encounter/daily powers and action point features and 16h level paragon abilities and so on, you can just stop the leveling bonus to everything and cap the magic item bonus at +3. If you think 3 encounter and daily attacks are enough, consider this for "Capstone" abilities after 10th level: 1. When the PC has gained enough XP to advance to 11th level, he can pick one paragon tier feat and gains a +1 bonus to all ability scores, as usual, and he can pick one "Action Point" benefit. This benefit should be one found with a Paragon Path, but they need DM approval. (Since these benefits aren't balanced...) Afterwards, everytime the PC has gained enough XP to advance half the way from 10th to 11th level (this is a fixed XP value but I don't know what it is exactly without by books), he can retrain as if he had gained a new level and pick one of the following benefits: 1) New Heroic Tier Feat 2) Pick one at-will attack power. After each short rest, he can exchange one of his at-will attack powers of the same level or higher against this power. 3) Pick one encounter attack power of 7th level or lower. After each short rest, he can exchange one of his encounter attack powers of the same level or higher against this power. 4) Pick one daily attack power of 9th level or lower. After each extended rest, he can exchange one of his daily attack powers of the same level or higher against this power. 5) Pick one Utility power of 10th level or lower. After each short or extended rest, he can exchange one of his [I]unexpended [/I]utility powers of the same level against this power. All power choices can be of any of your classes (hybrid, multiclass, normal). 6) He can pick a second Hybrid Talent. This option is available only once. 7) He can choose to retrain up to two points of his ability score increases he gained on 4th and 8th level (the 11th level increases can't be retrained.) 8) Pick a further Action Point benefit. The PC can only benefit from one of these per action point spend. 9) Forego an immediate benefit for a different option the next time he gains a level. The DM might restrict access to certain powers and feats. - 1 Paragon Tier feat - Pick one encounter attack power of 13th level or lower. After each short rest, he can exchange one of his encounter attack powers of 1st level or higher against this power. - Pick one daily attack power of 15th level or lower. After each extended rest, he can exchange one of his daily attack powers of 1st level or higher against this power. - Pick one extra Utility power of 16th level or lower. This option is only available once. - Pick one At-Will as an encounter power. This option is available only once. - Pick one At-Will previously picked as encounter power as at-will power. This option is available only once. - Gain one extra daily item power. [/QUOTE]
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