Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
E6 (E10?) in Fourth Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KidSnide" data-source="post: 5100468" data-attributes="member: 54710"><p>Well, I never ran E6, but I am running a formerly 3.x campaign (playing ~ every other week) that made it from level 3 to level 7 from 2000 to 2008,* so I think I have some understanding of keeping a game at the sweet spot for a long time.</p><p></p><p>From my perspective, it is perfectly natural to want to run a heroic-only 4e game. It's not just about the sweet spot, it's about the amount of magic you want in the world. To use 3e terms, your campaign gets a lot closer to "mythical history" if only the most powerful wizards in the world have access to 5th level spells. That's appealing in a lot of ways, and I think you get the same effect in a heroic only world.</p><p></p><p>As to the specific advice, I would simply slow down leveling. Let your PCs reach level 3 (or 4, or 5) at "regular" speed, and then use your GM discretion to slow down advancement so they reach upper levels (e.g. 8-10) near a satisfying end point. </p><p></p><p>I suppose my experience differs from many, but most of the D&D games I play in work fine with minimal level gain. Sure, everyone like more power, but accomplishing meaningful objectives is a lot more important. Once your players are invested in the game, they should care more about what happens in the game than any mechanical rewards.</p><p></p><p>-KS</p><p></p><p>* In the interest of full disclosure, I should say that - now that we've converted to 4e - I am planning to increase the rate of level gain. I hope it isn't a mistake...</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5100468, member: 54710"] Well, I never ran E6, but I am running a formerly 3.x campaign (playing ~ every other week) that made it from level 3 to level 7 from 2000 to 2008,* so I think I have some understanding of keeping a game at the sweet spot for a long time. From my perspective, it is perfectly natural to want to run a heroic-only 4e game. It's not just about the sweet spot, it's about the amount of magic you want in the world. To use 3e terms, your campaign gets a lot closer to "mythical history" if only the most powerful wizards in the world have access to 5th level spells. That's appealing in a lot of ways, and I think you get the same effect in a heroic only world. As to the specific advice, I would simply slow down leveling. Let your PCs reach level 3 (or 4, or 5) at "regular" speed, and then use your GM discretion to slow down advancement so they reach upper levels (e.g. 8-10) near a satisfying end point. I suppose my experience differs from many, but most of the D&D games I play in work fine with minimal level gain. Sure, everyone like more power, but accomplishing meaningful objectives is a lot more important. Once your players are invested in the game, they should care more about what happens in the game than any mechanical rewards. -KS * In the interest of full disclosure, I should say that - now that we've converted to 4e - I am planning to increase the rate of level gain. I hope it isn't a mistake... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
E6 (E10?) in Fourth Edition
Top