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General Tabletop Discussion
*TTRPGs General
E6 - how does it change the feel of the game
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<blockquote data-quote="Gilladian" data-source="post: 6012954" data-attributes="member: 2093"><p>I've debated the idea of "spreading out" levels so as to give PCs tidbits of advancement in between; maybe allowing a feat at each half-level point, since extra feats becomes the goal anyway. </p><p></p><p>But I've always let my PCs advance very slowly, in any case, and my players aren't screaming, yet, so maybe I don't need to. </p><p></p><p>I'm thinking that a CR7 monster (like a hill giant) would be a pretty fair fight for my PCs right now, at 4th and 5th level. The 102 HP wouldn't really bother them, although the 20 AC would make hitting hard. The bigger deal would be the +16 to hit; that kind of damage inflicted every single round would put a dent in them, pretty fast. </p><p></p><p>Although they did take out a megaraptor in three rounds, a level earlier; the second one would have been real trouble, if it hadn't fled when they took its mate out. </p><p></p><p>My plan, in running a 20 level dungeon (Dragon's Delve at dungeon-a-day.com) is not to start truly seriously modifying the dungeon until they hit level 8 and Chordille Keep (which involves a LOT of ghosts and undead) and then to keep modifying from there. It'll be interesting to see if I can convert levels 12-20 in anything like a coherent fashion, or if I'll just have to take the maps and rough concepts, and totally rebuild them.</p></blockquote><p></p>
[QUOTE="Gilladian, post: 6012954, member: 2093"] I've debated the idea of "spreading out" levels so as to give PCs tidbits of advancement in between; maybe allowing a feat at each half-level point, since extra feats becomes the goal anyway. But I've always let my PCs advance very slowly, in any case, and my players aren't screaming, yet, so maybe I don't need to. I'm thinking that a CR7 monster (like a hill giant) would be a pretty fair fight for my PCs right now, at 4th and 5th level. The 102 HP wouldn't really bother them, although the 20 AC would make hitting hard. The bigger deal would be the +16 to hit; that kind of damage inflicted every single round would put a dent in them, pretty fast. Although they did take out a megaraptor in three rounds, a level earlier; the second one would have been real trouble, if it hadn't fled when they took its mate out. My plan, in running a 20 level dungeon (Dragon's Delve at dungeon-a-day.com) is not to start truly seriously modifying the dungeon until they hit level 8 and Chordille Keep (which involves a LOT of ghosts and undead) and then to keep modifying from there. It'll be interesting to see if I can convert levels 12-20 in anything like a coherent fashion, or if I'll just have to take the maps and rough concepts, and totally rebuild them. [/QUOTE]
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E6 - how does it change the feel of the game
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