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E6 - how does it change the feel of the game
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<blockquote data-quote="Gilladian" data-source="post: 6015416" data-attributes="member: 2093"><p>In my current campaign, the PCs are headquartered in a small town (2,000 pop, roughly) located near a large dungeon that has drawn adventurers for several generations. The town is located on the edge of a region that is JUST being recivilized after a collapse several hundred years ago. There was an attempt fifty or so back to settle the area, but it failed. The current attempt, begun about 30 years ago, has been going well. </p><p></p><p>So there's an edge of the wild kind of feel to the area, but it isn't absolute. The town's sheriff is 6th level +8 feats (or 6L+8 in my notation). He's about the equivalent of a 10th level character in most games. He's a human fighter, with a lot of archery feats. He's the toughest dude in town. He has a couple of L1-2 assistants. Other important townsfolk are the two clerics of the big temples (L6 and L5), the mayor (L4 expert), some rangers and druids from nearby groves (L3-5, about 6 of them altogether), and the town's weaponsmith, who is a retired adventurer (L6+3 fighter). Oh, and there is an elf sage (wizard), L5, and a hobbyt sorcerer (L6+3). </p><p></p><p>Nobody else in town is a PC class, and nobody else in town is over L3. </p><p></p><p>If this town, of the same size, were located in a "civilized" area (such as the realm of Greenvale) instead of in wild country, the sheriff would be L4 or 5, the smith would be L3, and the clerics would be L 3-4. There would probably be ONE wizard or sorcerer of 2-3rd level.</p></blockquote><p></p>
[QUOTE="Gilladian, post: 6015416, member: 2093"] In my current campaign, the PCs are headquartered in a small town (2,000 pop, roughly) located near a large dungeon that has drawn adventurers for several generations. The town is located on the edge of a region that is JUST being recivilized after a collapse several hundred years ago. There was an attempt fifty or so back to settle the area, but it failed. The current attempt, begun about 30 years ago, has been going well. So there's an edge of the wild kind of feel to the area, but it isn't absolute. The town's sheriff is 6th level +8 feats (or 6L+8 in my notation). He's about the equivalent of a 10th level character in most games. He's a human fighter, with a lot of archery feats. He's the toughest dude in town. He has a couple of L1-2 assistants. Other important townsfolk are the two clerics of the big temples (L6 and L5), the mayor (L4 expert), some rangers and druids from nearby groves (L3-5, about 6 of them altogether), and the town's weaponsmith, who is a retired adventurer (L6+3 fighter). Oh, and there is an elf sage (wizard), L5, and a hobbyt sorcerer (L6+3). Nobody else in town is a PC class, and nobody else in town is over L3. If this town, of the same size, were located in a "civilized" area (such as the realm of Greenvale) instead of in wild country, the sheriff would be L4 or 5, the smith would be L3, and the clerics would be L 3-4. There would probably be ONE wizard or sorcerer of 2-3rd level. [/QUOTE]
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E6 - how does it change the feel of the game
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