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E6 -- I love it
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<blockquote data-quote="Bullgrit" data-source="post: 4693020" data-attributes="member: 31216"><p>I love E6 D&D3.</p><p></p><p>Basically, "Epic 6th level" means 6th level is the max class level. After reaching 6th level, every 5,000xp earns the character a bonus feat (instead of a level). The official E6 thread here at ENWorld has *A LOT* of extra rules to expand on the concept, but our game uses just the core rules. (We do have a few extra feats -- like getting more skill points or another spell known -- but not anything that pretends to increase the class level.)</p><p></p><p>Using just the core rules (PHB, DMG, MM), I absolutely love E6. It works perfectly, in my opinion. It simulates [I'm not a simulationist with my D&D] movie-type epic-level characters without getting into the superhero level stuff.</p><p></p><p>When I suggested our group try playing an E6 campaign, I used these analogies:</p><p>- Think of Gandalf in LotR as a 6th level mage (maybe with bonus feats -- does he do anything more powerful than 3rd-level spells?).</p><p>- Think of Achilles in the movie Troy as a 6th level fighter/barbarian (maybe with bonus feats).</p><p>- Think of the Spartans in the movie 300 as 4th-6th level fighters. Look what they can do to hordes of Level 1 warriors (trained) and commoners (conscripts).</p><p>Etc.</p><p></p><p>6th-level E6 characters are truly awe-inspiring heroes so long as you remember to don't keep scaling the threats in the world like you would in a 20th+ level D&D world.</p><p></p><p>For instance, our group defeated an Ancient Evil Undead Monster (morgh stats), the Titan of Damarcus (hill giant stats), the Great Dragon General (large blue dragon stats), and more. They also slew dozens of orcs and goblins in a mass battle. They've even literally been to Hell (just the first level) and fought off various fiends. (Just don’t tell the Players that the Great Dragon General is really just a juvenile blue dragon stats or that the fiendish warriors are bugbears with fire resistance and wings.)</p><p></p><p>All of that at 6th level, just by tweaking what "Epic" means in D&D. "Epic" isn't a level, it's the feel of the world and the fit of the PCs in that world. A couple of the Players had a difficult time getting the “6th-level = Epic” concept, but after a couple of adventures, especially with me and another Player (who got the concept early on) playing up the Epicness of our PCs, they have come to get the feel.</p><p></p><p>We decided to try the E6 concept with a new round-robin campaign. Each player DMs an adventure, in turn. We all started with epic 6th-level characters – I sold the concept as an easy way to plan adventures. A player can plan/create his adventure without wondering what level the PCs will be when it’s his turn to DM. And since some of the players in our group are not experienced D&D DMs, they don’t have to worry about handling high-level PCs.</p><p></p><p>We’ve been playing this campaign for almost a year – 7 adventures – and the only complaints I’ve heard are:</p><p>- There are some cool higher level stuff that we miss with stopping at 6th level.</p><p>- One DM says he can’t make humanoid/NPC enemies to challenge the PCs. (Can’t go above level 6, and can’t have every human enemy be an epic-level character.)</p><p></p><p>But the benefits are:</p><p>- The feel of epicness without the complications of high-level rules.</p><p>- We’re getting to try a lot of feats.</p><p>- The level is easy for an inexperienced DM to handle.</p><p>- The world is less complicated when you don’t have to remember there are high-level things around.</p><p></p><p>I think an E6 campaign, started from 1st level would work even better and feel even more Epic than like we did with starting the PCs at level 6.</p><p></p><p>Bullgrit</p></blockquote><p></p>
[QUOTE="Bullgrit, post: 4693020, member: 31216"] I love E6 D&D3. Basically, "Epic 6th level" means 6th level is the max class level. After reaching 6th level, every 5,000xp earns the character a bonus feat (instead of a level). The official E6 thread here at ENWorld has *A LOT* of extra rules to expand on the concept, but our game uses just the core rules. (We do have a few extra feats -- like getting more skill points or another spell known -- but not anything that pretends to increase the class level.) Using just the core rules (PHB, DMG, MM), I absolutely love E6. It works perfectly, in my opinion. It simulates [I'm not a simulationist with my D&D] movie-type epic-level characters without getting into the superhero level stuff. When I suggested our group try playing an E6 campaign, I used these analogies: - Think of Gandalf in LotR as a 6th level mage (maybe with bonus feats -- does he do anything more powerful than 3rd-level spells?). - Think of Achilles in the movie Troy as a 6th level fighter/barbarian (maybe with bonus feats). - Think of the Spartans in the movie 300 as 4th-6th level fighters. Look what they can do to hordes of Level 1 warriors (trained) and commoners (conscripts). Etc. 6th-level E6 characters are truly awe-inspiring heroes so long as you remember to don't keep scaling the threats in the world like you would in a 20th+ level D&D world. For instance, our group defeated an Ancient Evil Undead Monster (morgh stats), the Titan of Damarcus (hill giant stats), the Great Dragon General (large blue dragon stats), and more. They also slew dozens of orcs and goblins in a mass battle. They've even literally been to Hell (just the first level) and fought off various fiends. (Just don’t tell the Players that the Great Dragon General is really just a juvenile blue dragon stats or that the fiendish warriors are bugbears with fire resistance and wings.) All of that at 6th level, just by tweaking what "Epic" means in D&D. "Epic" isn't a level, it's the feel of the world and the fit of the PCs in that world. A couple of the Players had a difficult time getting the “6th-level = Epic” concept, but after a couple of adventures, especially with me and another Player (who got the concept early on) playing up the Epicness of our PCs, they have come to get the feel. We decided to try the E6 concept with a new round-robin campaign. Each player DMs an adventure, in turn. We all started with epic 6th-level characters – I sold the concept as an easy way to plan adventures. A player can plan/create his adventure without wondering what level the PCs will be when it’s his turn to DM. And since some of the players in our group are not experienced D&D DMs, they don’t have to worry about handling high-level PCs. We’ve been playing this campaign for almost a year – 7 adventures – and the only complaints I’ve heard are: - There are some cool higher level stuff that we miss with stopping at 6th level. - One DM says he can’t make humanoid/NPC enemies to challenge the PCs. (Can’t go above level 6, and can’t have every human enemy be an epic-level character.) But the benefits are: - The feel of epicness without the complications of high-level rules. - We’re getting to try a lot of feats. - The level is easy for an inexperienced DM to handle. - The world is less complicated when you don’t have to remember there are high-level things around. I think an E6 campaign, started from 1st level would work even better and feel even more Epic than like we did with starting the PCs at level 6. Bullgrit [/QUOTE]
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