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E6 -- I love it
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<blockquote data-quote="Scurvy_Platypus" data-source="post: 4694120" data-attributes="member: 43283"><p>I ran an E8 game that started at level 3. Worked just fine for me, it went about a year. I ended the game because I was moving, otherwise I'd probably still be running it.</p><p></p><p>The main thread has all kinds of extra stuff; I personally thought an awful lot of it was missing the point.</p><p></p><p>I personally went even simpler for my monsters and NPCs. Adamant used to sell product called Foe Factory Modern which boiled NPCs down to things like "Skills +5, Saves, +3" with the numbers changing based on the party level and how good the NPC was on a scale of 1-10.</p><p></p><p>Worked fine for the NPCs and I even messed around with using it for monsters.</p><p></p><p>People also like to whip out the 5th/6thlevel Gandalf thing. If it floats your boat, groovy. I personally got over Lord of the Rings a long time ago. I don't give a crap whether Gandalf was 5th level or 30th. I ran E6/E8 for simplicity and because I felt I didn't have to have 20 levels to make players feel like their characters were Big Damn Heroes.</p><p></p><p>A little bit of Mook rules and some flashy narration, and you're good to go.</p><p></p><p>The E8 game was my dive into GMing 3rd Ed and I personally don't expect I'll ever run a game that goes past 8th or 10th level. I don't see a point to it, and it's just way too much work. I learned a number of tricks and made my life easier with some groovy 3rd party products, but I don't see the payoff for anything beyond 8th level.</p><p></p><p>Something like the E6/E8 is nice because it reduces the workload for the GM and still gives the players extra bits to fiddle with.</p><p></p><p>I sat down once and figured it out...if you run an E6 game but get enough XP to have reached 20th level, E6 characters areactually functioning at about 10th level. I want to say it was something like 4 or 5 feats is worth a bump. Obviously they're not 10th levdl in terms of the damage they can take, but they've expanded the overall range of what their characters can do. In other words they're not more powerful, but they are more competent.</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 4694120, member: 43283"] I ran an E8 game that started at level 3. Worked just fine for me, it went about a year. I ended the game because I was moving, otherwise I'd probably still be running it. The main thread has all kinds of extra stuff; I personally thought an awful lot of it was missing the point. I personally went even simpler for my monsters and NPCs. Adamant used to sell product called Foe Factory Modern which boiled NPCs down to things like "Skills +5, Saves, +3" with the numbers changing based on the party level and how good the NPC was on a scale of 1-10. Worked fine for the NPCs and I even messed around with using it for monsters. People also like to whip out the 5th/6thlevel Gandalf thing. If it floats your boat, groovy. I personally got over Lord of the Rings a long time ago. I don't give a crap whether Gandalf was 5th level or 30th. I ran E6/E8 for simplicity and because I felt I didn't have to have 20 levels to make players feel like their characters were Big Damn Heroes. A little bit of Mook rules and some flashy narration, and you're good to go. The E8 game was my dive into GMing 3rd Ed and I personally don't expect I'll ever run a game that goes past 8th or 10th level. I don't see a point to it, and it's just way too much work. I learned a number of tricks and made my life easier with some groovy 3rd party products, but I don't see the payoff for anything beyond 8th level. Something like the E6/E8 is nice because it reduces the workload for the GM and still gives the players extra bits to fiddle with. I sat down once and figured it out...if you run an E6 game but get enough XP to have reached 20th level, E6 characters areactually functioning at about 10th level. I want to say it was something like 4 or 5 feats is worth a bump. Obviously they're not 10th levdl in terms of the damage they can take, but they've expanded the overall range of what their characters can do. In other words they're not more powerful, but they are more competent. [/QUOTE]
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