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E6 -- I love it
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<blockquote data-quote="Dragonblade" data-source="post: 4694590" data-attributes="member: 2804"><p>As an aside, I don't think you need an E6 for 4e. In 3e, it was kind of needed for some DMs simply because not only does the math of 3e break down past 12th level or so, the gameplay itself radically changes. Perma-Fly, Save or Die, Scry-Teleport combos, Disjunction bombs, etc. It was more about superheroes. E6 allowed you to preserve that low level style game while still offering a carrot for the players in terms of giving them feats.</p><p></p><p>4e doesn't have that same problem. The math works to level 30, and the gameplay doesn't fundamentally change from level 1 to 30 like it does in 3e.</p><p></p><p>That said you could incorporate a couple of tweaks in 4e to achieve a similar effect to E6. For example, you could eliminate the half level advancement bonus from all PCs and monsters, you can nearly eliminate magic items by adding a +1 enhancement bonus to PCs every 5 levels, and so on. Those are tweaks that I would find much more satisfying as a player than limiting level advancement.</p><p></p><p>Just my thoughts. As always, YMMV. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Dragonblade, post: 4694590, member: 2804"] As an aside, I don't think you need an E6 for 4e. In 3e, it was kind of needed for some DMs simply because not only does the math of 3e break down past 12th level or so, the gameplay itself radically changes. Perma-Fly, Save or Die, Scry-Teleport combos, Disjunction bombs, etc. It was more about superheroes. E6 allowed you to preserve that low level style game while still offering a carrot for the players in terms of giving them feats. 4e doesn't have that same problem. The math works to level 30, and the gameplay doesn't fundamentally change from level 1 to 30 like it does in 3e. That said you could incorporate a couple of tweaks in 4e to achieve a similar effect to E6. For example, you could eliminate the half level advancement bonus from all PCs and monsters, you can nearly eliminate magic items by adding a +1 enhancement bonus to PCs every 5 levels, and so on. Those are tweaks that I would find much more satisfying as a player than limiting level advancement. Just my thoughts. As always, YMMV. :) [/QUOTE]
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