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E6 -- I love it
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<blockquote data-quote="lvl 1 fighter" data-source="post: 4694922" data-attributes="member: 82716"><p>Man, no head explosion feats? That's a rough DM.</p><p></p><p>[/sarcasm]</p><p></p><p>There's an old thread over at <a href="http://www.giantitp.com/forums/showthread.php?t=80811" target="_blank">giantitp.com</a> that reworks the base classes specifically for E6. There's some interesting ideas there but also some balance issues.</p><p></p><p>Regarding Capstone feats in particular most of the ones in the first post of the E6 thread are fairly balanced IMO. I haven't read the entire 20+ pages but I did see some power creep in the following pages with other feats that were suggested.</p><p></p><p>Does your campaign use <em>any</em> variant / extra rules or feats pertaining to E6? Have you made any changes to the core rules / system in response to how things play out in E6? I'm curious because I'm about to start running my first E6 game so I'd like to know if anything in particular stood out for your game.</p></blockquote><p></p>
[QUOTE="lvl 1 fighter, post: 4694922, member: 82716"] Man, no head explosion feats? That's a rough DM. [/sarcasm] There's an old thread over at [URL="http://www.giantitp.com/forums/showthread.php?t=80811"]giantitp.com[/URL] that reworks the base classes specifically for E6. There's some interesting ideas there but also some balance issues. Regarding Capstone feats in particular most of the ones in the first post of the E6 thread are fairly balanced IMO. I haven't read the entire 20+ pages but I did see some power creep in the following pages with other feats that were suggested. Does your campaign use [I]any[/I] variant / extra rules or feats pertaining to E6? Have you made any changes to the core rules / system in response to how things play out in E6? I'm curious because I'm about to start running my first E6 game so I'd like to know if anything in particular stood out for your game. [/QUOTE]
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E6 -- I love it
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