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<blockquote data-quote="Bacon Bits" data-source="post: 7254124" data-attributes="member: 6777737"><p>I've thought about removing hit dice 11-20, similar to 1e/2e. Basically, you only gain hit dice for your first 10 levels. Beginning with level 11, if you would gain a d12 hit die, you gain 4 max hp, d10 gains 3, d8 gains 2, and d6 gains 1. These aren't hit dice, so you don't gain your Con modifier.</p><p></p><p>This has the effect of making the game increasingly deadly at high level, since offense now increases much faster than defense. This means that risk increases at high level much more like it used to.</p><p></p><p>We already sometimes play with the house rule that dropping to 0 hp causes a level of exhaustion, so I'm not worried about whack-a-mole syndrome.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 7254124, member: 6777737"] I've thought about removing hit dice 11-20, similar to 1e/2e. Basically, you only gain hit dice for your first 10 levels. Beginning with level 11, if you would gain a d12 hit die, you gain 4 max hp, d10 gains 3, d8 gains 2, and d6 gains 1. These aren't hit dice, so you don't gain your Con modifier. This has the effect of making the game increasingly deadly at high level, since offense now increases much faster than defense. This means that risk increases at high level much more like it used to. We already sometimes play with the house rule that dropping to 0 hp causes a level of exhaustion, so I'm not worried about whack-a-mole syndrome. [/QUOTE]
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