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E6 in 5e
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<blockquote data-quote="Tony Vargas" data-source="post: 7254456" data-attributes="member: 996"><p>And 5e is deeply committed to being 'really D&D.' </p><p></p><p>Yet, BA is at odds with that D&D-y '0-to-hero' narrative, so hps/damage balloons, and spells still range up to the heights of Wish &c. </p><p></p><p> There's no need to insinuate anything that obvious. ;P</p><p></p><p>5e consciously returned to designs, like spells/day progressions, that conveyed more of the classic (and, almost coincidentally, 3e) feel - and they brought back some of the same problems, as well. Heck, such 'problems' are a big part of the feel. </p><p></p><p> Polymorph famously broke 3e in half. E6 is no coincidence - banning Polymorph was simpler, but cutting off 7th level spells (even though it leaves another favorite, invisibility + fly) is pretty obviously gunning for it.</p><p></p><p> Also a factor, at 6th good & bad saves, in-class & cross-class skills, BAB, and, most significantly Save DCs & save bonuses, haven't had a chance to diverge to the point of overwhelming the d20. That can happen really fast in optimized 3.x, but it's not inevitable for a good 10 levels or so, at least. So, I doubt it was as critical an impetus as Tier 1 caster power.</p><p></p><p> And the thing about 5e is that, unlike 3e & 4e, the sweet spot doesn't start at 1st level. It might not really get started until 5th. </p><p></p><p>E6 would be starting too late and kicking in too early. I can't think of a pithy designation for it, but starting at 3rd or 5th and doing an E6-style freeze at level 8 or 10 or 11 or something might work?</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7254456, member: 996"] And 5e is deeply committed to being 'really D&D.' Yet, BA is at odds with that D&D-y '0-to-hero' narrative, so hps/damage balloons, and spells still range up to the heights of Wish &c. There's no need to insinuate anything that obvious. ;P 5e consciously returned to designs, like spells/day progressions, that conveyed more of the classic (and, almost coincidentally, 3e) feel - and they brought back some of the same problems, as well. Heck, such 'problems' are a big part of the feel. Polymorph famously broke 3e in half. E6 is no coincidence - banning Polymorph was simpler, but cutting off 7th level spells (even though it leaves another favorite, invisibility + fly) is pretty obviously gunning for it. Also a factor, at 6th good & bad saves, in-class & cross-class skills, BAB, and, most significantly Save DCs & save bonuses, haven't had a chance to diverge to the point of overwhelming the d20. That can happen really fast in optimized 3.x, but it's not inevitable for a good 10 levels or so, at least. So, I doubt it was as critical an impetus as Tier 1 caster power. And the thing about 5e is that, unlike 3e & 4e, the sweet spot doesn't start at 1st level. It might not really get started until 5th. E6 would be starting too late and kicking in too early. I can't think of a pithy designation for it, but starting at 3rd or 5th and doing an E6-style freeze at level 8 or 10 or 11 or something might work? [/QUOTE]
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