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E6 in 5e
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<blockquote data-quote="Mephista" data-source="post: 7254542" data-attributes="member: 6786252"><p>That's nothing more than your opinion. Yes, the writer of the original E6 rules did state they felt that level 6 was the best point for class balance (not just tier 1, but all classes), but also for balance against the CR system as presented, as well as a point when magic items were at a level the writer and his playtest group felt comfortable with. This was chosen as the point where everything just <em>clicked</em> on multiple levels, not because of CoDzillas hate.</p><p></p><p>I'm sorry, but I don't take anything but what the author of the E6 rules outright says as anything other than speculation. We know, for a fact, there are multiple reasons for picking this level. We don't know that the fan-made tiers are the major decision for it. If you want to say that it was, feel free to back it up with something official, like the original article about E6 that I read on the matter.</p><p></p><p>We know, or a fact, the entire system is based around the ideas from the old article "Gandalf is a 5th Level Wizard" and the idea of playing a game around that level for a long term period, as per the author. It goes on to talk about how this way keeps low level monsters relevant against experienced PCs; something that 5e attempts as well with bounded accuracy. </p><p></p><p>Irregardless of how things were in 3e, however? <em>That should have no bearing on that reddit post, designed for 5e.</em> Its still blaming everything on spellcasters despite being heavily reigned in from previous editions. As a result, it comes off as outdated, misunderstood, and failing to address the core premises of the game hack.</p><p></p><p>And my point is that many people want those early levels, irregardless of edition. Suggesting that anyone skip them is done on an individual table basis.</p></blockquote><p></p>
[QUOTE="Mephista, post: 7254542, member: 6786252"] That's nothing more than your opinion. Yes, the writer of the original E6 rules did state they felt that level 6 was the best point for class balance (not just tier 1, but all classes), but also for balance against the CR system as presented, as well as a point when magic items were at a level the writer and his playtest group felt comfortable with. This was chosen as the point where everything just [I]clicked[/I] on multiple levels, not because of CoDzillas hate. I'm sorry, but I don't take anything but what the author of the E6 rules outright says as anything other than speculation. We know, for a fact, there are multiple reasons for picking this level. We don't know that the fan-made tiers are the major decision for it. If you want to say that it was, feel free to back it up with something official, like the original article about E6 that I read on the matter. We know, or a fact, the entire system is based around the ideas from the old article "Gandalf is a 5th Level Wizard" and the idea of playing a game around that level for a long term period, as per the author. It goes on to talk about how this way keeps low level monsters relevant against experienced PCs; something that 5e attempts as well with bounded accuracy. Irregardless of how things were in 3e, however? [I]That should have no bearing on that reddit post, designed for 5e.[/I] Its still blaming everything on spellcasters despite being heavily reigned in from previous editions. As a result, it comes off as outdated, misunderstood, and failing to address the core premises of the game hack. And my point is that many people want those early levels, irregardless of edition. Suggesting that anyone skip them is done on an individual table basis. [/QUOTE]
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