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E6 in 5e
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<blockquote data-quote="dave2008" data-source="post: 7860232" data-attributes="member: 83242"><p>You can level up, you just don't increase (or increase at a much slower rate) your HP & attack bonus. There are other reasons to level up.</p><p></p><p>That being said, I disagree that D&D without level up is boring. One of my current groups is lvl 12 and we started when 5e came out. That is approximately 2.5 levels per year and we play about 1-2/month. So about every 6-8 sessions (4-8 hrs each) they level. That is a snails pace compared to most on these boards I think. We have essentially played E10 for the life of 5e and have been having a great time. As DM I feel I can control the fun more than the level up mechanic.</p><p></p><p></p><p>Not really, because though that has already happened to some extent, they are not going to go back and make changes to what they have already published. Part of the reason is, the monsters work just fine for a lot of players and groups.</p><p></p><p>Now, if I ever get a bit more free time I will publish a 'tactical monster' series and give your PCs some real pain <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>EDIT: I honestly believe I could keep a campaign interesting for years without any leveling. It is such a minor point in our games currently.</p></blockquote><p></p>
[QUOTE="dave2008, post: 7860232, member: 83242"] You can level up, you just don't increase (or increase at a much slower rate) your HP & attack bonus. There are other reasons to level up. That being said, I disagree that D&D without level up is boring. One of my current groups is lvl 12 and we started when 5e came out. That is approximately 2.5 levels per year and we play about 1-2/month. So about every 6-8 sessions (4-8 hrs each) they level. That is a snails pace compared to most on these boards I think. We have essentially played E10 for the life of 5e and have been having a great time. As DM I feel I can control the fun more than the level up mechanic. Not really, because though that has already happened to some extent, they are not going to go back and make changes to what they have already published. Part of the reason is, the monsters work just fine for a lot of players and groups. Now, if I ever get a bit more free time I will publish a 'tactical monster' series and give your PCs some real pain ;) EDIT: I honestly believe I could keep a campaign interesting for years without any leveling. It is such a minor point in our games currently. [/QUOTE]
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