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<blockquote data-quote="knight_isa" data-source="post: 3965104" data-attributes="member: 1434"><p>I hate to say this, but I've found that playing in a group with evil characters (or even neutral characters with a strong evil streak) totally ruins the game for me. If that's the direction the group is going to take, I'm going to have to bow out.</p><p></p><p>That said, I do have a few character concepts I'm considering:</p><p></p><p>1) Soulknife: was more or less a common laborer, too caught up in his daydreams to really amount to anything, but then in a moment of stress manifested his mindblade. He believes that the mindblade is a divine gift from either the god of protection or vengeance or justice (he's not sure which) and so he feels compelled to use it to help others that have needs that such gods would want to see addressed. (NG human male scout/secondary fighter)</p><p></p><p>2) Rogue: was a sailor with a promising career ahead of him until an unfortunate incident with the captain's daughter. Now he's a bit down on his luck and looking for a way to turn things around. (TN (tends toward CG) human male rogue with lots of ship-related skills, only works if pursuing the pirates/treasure angle)</p><p></p><p>3) Conjurer (with several UA options): Wants to join the spellcasters in charge, but doesn't feel qualified to do so at the moment. Is looking to improve his skills while accomplishing tasks that he thinks would make him look good to the new leaders. (LN human male conjurer specialist, no enchantment/evocation).</p><p></p><p>I'm leaning towards #1 (mainly because I'm curious about how the soulknife is in play), but I'm okay with any of them (and I have them mostly statted out) and I'm willing to come up with a different concept if need be.</p><p></p><p>Anyway, let me know what direction the group will take.</p></blockquote><p></p>
[QUOTE="knight_isa, post: 3965104, member: 1434"] I hate to say this, but I've found that playing in a group with evil characters (or even neutral characters with a strong evil streak) totally ruins the game for me. If that's the direction the group is going to take, I'm going to have to bow out. That said, I do have a few character concepts I'm considering: 1) Soulknife: was more or less a common laborer, too caught up in his daydreams to really amount to anything, but then in a moment of stress manifested his mindblade. He believes that the mindblade is a divine gift from either the god of protection or vengeance or justice (he's not sure which) and so he feels compelled to use it to help others that have needs that such gods would want to see addressed. (NG human male scout/secondary fighter) 2) Rogue: was a sailor with a promising career ahead of him until an unfortunate incident with the captain's daughter. Now he's a bit down on his luck and looking for a way to turn things around. (TN (tends toward CG) human male rogue with lots of ship-related skills, only works if pursuing the pirates/treasure angle) 3) Conjurer (with several UA options): Wants to join the spellcasters in charge, but doesn't feel qualified to do so at the moment. Is looking to improve his skills while accomplishing tasks that he thinks would make him look good to the new leaders. (LN human male conjurer specialist, no enchantment/evocation). I'm leaning towards #1 (mainly because I'm curious about how the soulknife is in play), but I'm okay with any of them (and I have them mostly statted out) and I'm willing to come up with a different concept if need be. Anyway, let me know what direction the group will take. [/QUOTE]
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