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General Tabletop Discussion
*Pathfinder & Starfinder
E6, item creation, and balance issue
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<blockquote data-quote="Bladesong" data-source="post: 4163357" data-attributes="member: 20800"><p>Let me start by saying that I have not actually tried E6 yet, but we will be using it in a month or so. That being said, they should not be able to manage anything greater then +2 as far as I can tell, and I had already added an additional "level" of requirements for magic items if you will. The first time they try to make a magic weapon for instance it just makes a MW weapon "magic"; in other words they do not get a magical plus yet (so +0 magic if you will). It allows them to hit creatures that require a magic weapon, but the only bonus they get is the +1 for it being MW in the first place. </p><p></p><p>As far as wands go I will admit that I saw the possibility of abuse there, but had not tried to come up with a solution yet. Off the top of my head the previous poster had a good idea about limiting it to up to 2nd level spells. Since the entire level process has been reduced, I do not see a problem with reducing the power level of feats as well. So divide create wand into create wand I and create wand II or just limit wands to just first level spells and say you need create staff to allow 3rd level spell access. Other things you could consider would be: increasing cost, adding rare components or just say that a caster can only make and posses one wand (or however many you wish to allow) at a time. You could also reduce the number of total charges a wand could hold to 25 or even 10.</p><p></p><p>Good luck with it in any case.</p></blockquote><p></p>
[QUOTE="Bladesong, post: 4163357, member: 20800"] Let me start by saying that I have not actually tried E6 yet, but we will be using it in a month or so. That being said, they should not be able to manage anything greater then +2 as far as I can tell, and I had already added an additional "level" of requirements for magic items if you will. The first time they try to make a magic weapon for instance it just makes a MW weapon "magic"; in other words they do not get a magical plus yet (so +0 magic if you will). It allows them to hit creatures that require a magic weapon, but the only bonus they get is the +1 for it being MW in the first place. As far as wands go I will admit that I saw the possibility of abuse there, but had not tried to come up with a solution yet. Off the top of my head the previous poster had a good idea about limiting it to up to 2nd level spells. Since the entire level process has been reduced, I do not see a problem with reducing the power level of feats as well. So divide create wand into create wand I and create wand II or just limit wands to just first level spells and say you need create staff to allow 3rd level spell access. Other things you could consider would be: increasing cost, adding rare components or just say that a caster can only make and posses one wand (or however many you wish to allow) at a time. You could also reduce the number of total charges a wand could hold to 25 or even 10. Good luck with it in any case. [/QUOTE]
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E6, item creation, and balance issue
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