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E6 NPC's
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<blockquote data-quote="Evilhalfling" data-source="post: 3689099" data-attributes="member: 16991"><p><strong>the Jabberwock & General Lamberos, rtd.</strong></p><p></p><p><strong>Jabberwock the man </strong> Ftr1/Barb5 + 20 </p><p>S16[18], D16,cn16[18],I13,w8,Ch8 32pts </p><p>Fts: WF:longsword, improved int. Expertise, Extended rage (+5rnds) Power attack </p><p>Skills: xBalance +6 Climb+11, xKn Local 5, Intimidate+8, xSpellcraft 2(12) Listen +8 </p><p>SA: Rage 2/day (13rnds), improved uncanny dodge, fast movement.</p><p>Equipment: +1 chain shirt, +1 amulet of NAC, </p><p>AC 19 sword +12/+7 (1d8+5) sv 8/4/0 hp 63 mv40</p><p>Jabberwock the sword: +2 longsword, CN int 10,ws 15, chr 15 speech, telepathy, </p><p>* Detect magic, +10 spellcraft, daze monster 3/day (dc15) : EGO 12 </p><p>* Dispel Magic (clvl 6)/3 day </p><p>* Augment Crystal of returning (lesser): quickdraw, call to hand as move action 30’ range.</p><p><strong>E6 Feats</strong>: Ability and training (str & con): dodge, mobility, spring attack, whirlwind attack, cleave, improved unarmed attack, improved grapple, dash, lighting reflexes, alertness, improved disarm, open mind (2 ranks xBalance), iron will, improved toughness, SF- intimidate,</p><p> AC 20, Sword +13/+8 (1d8+6) sv 8/6/2 hp 75 mv 45</p><p></p><p>Jabberwock is a man possesed by his sword – he has no better than a 50% chance to win any conflict against it. The sword selected him at a young age for his extraordinary physical prowlness and weak mind. It is the sword that urges him into berserk frenzies, the man has always been a urban dweller, from a civilized land. The sword has thrown him into many difficult situations - bulgery, murder, assisnation, and he has three times acted to save a city and once the world. He moves around frequently as pressed by his swords whims. He travels across rooftops when he can staying out of view, and trying to keep a low profile when he is in control. He has made too many enemies and has grown to relay so heavily on the sword for him to ever give it up, and the sword will fight as it can to return to his possession. The sword was no doubt crafted by a god of Chaos or Sladdi Lord - it tends to make up a variety of stories if asked. Jabberwock will rarely fight for more than a minute, using the last few rounds of rage to flee. Stories of the sword and its wielder have been around for centuries – its not clear how or if the owners life is extended. </p><p></p><p><strong>General Lamberos, rtd. </strong> Rng1/ Wiz5 +10 </p><p>S6, dx 7,cn 8, in19(21), wis 15, chr 17 (32pt buy) + venerable age modifiers (-6/+3)</p><p>Fts: PBS, precocious apprentice (invisibility) , scribe scroll, precise shot, skill focus-intimidate, extend spell, </p><p>Skills: survival+6, kn geography+12, ride+3, handle animal+7, spot+6, xDiplomacy+5, listen+6, Intimidate+10 : Spellcraft+14, concentration+9, kn architecture+14, </p><p>Equipment: wand of scorching ray (10ch) spy glass, hand of the mage, helm of comprehend language and read magic; 15 spell levels added to book. </p><p>Spells known: 1st – sleep, enlarge, truestrike, message, mage armor, shiled, mount, nystu’s aura, ventriquism, disguise self, magic weapon 2nd- invisibility, see invis, glitterdust, minor image, fog cloud, scorching ray, false life 3rd – Fly, dispel, fireball, phantom steed, </p><p><strong>E6 feats</strong>: leadership, sf-concentrate ; Ability training & advancement (int), improved toughness, open mind (5 rnk Kn:History) ; Extra spell slot +2nd, craft arms and armor, Open mind (decipher script 5 rnks) endurance, </p><p>Hp 21, bab +3, sv 2/1/6 ; Spells 5/5/5/2</p><p></p><p>General Lamberos begain his military career as a scout, but when it was discovered he had a keen mind and a gift for magic, he switched to the academy of magic for training. He lead the armies of Dalahassa for many years, some peaceful, some with skirmishes, and through one major hobgoblin war, He retired when he developed several unspecified medical problems (eyesight, arthritis and incontinence) He still has a sharp mind, and remembers lots of military history, and can enchant magic arms and armor (but does so rarely) and it takes him triple the normal time (3 days per 1000 gp), his current cohort is a grand nephew who serves as apprentice and gopher. Rog1/wiz3 </p><p>(note - I use intimidate as the most important skill in leading troops in battle, its just a flavor thing)</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 3689099, member: 16991"] [b]the Jabberwock & General Lamberos, rtd.[/b] [B]Jabberwock the man [/B] Ftr1/Barb5 + 20 S16[18], D16,cn16[18],I13,w8,Ch8 32pts Fts: WF:longsword, improved int. Expertise, Extended rage (+5rnds) Power attack Skills: xBalance +6 Climb+11, xKn Local 5, Intimidate+8, xSpellcraft 2(12) Listen +8 SA: Rage 2/day (13rnds), improved uncanny dodge, fast movement. Equipment: +1 chain shirt, +1 amulet of NAC, AC 19 sword +12/+7 (1d8+5) sv 8/4/0 hp 63 mv40 Jabberwock the sword: +2 longsword, CN int 10,ws 15, chr 15 speech, telepathy, * Detect magic, +10 spellcraft, daze monster 3/day (dc15) : EGO 12 * Dispel Magic (clvl 6)/3 day * Augment Crystal of returning (lesser): quickdraw, call to hand as move action 30’ range. [B]E6 Feats[/B]: Ability and training (str & con): dodge, mobility, spring attack, whirlwind attack, cleave, improved unarmed attack, improved grapple, dash, lighting reflexes, alertness, improved disarm, open mind (2 ranks xBalance), iron will, improved toughness, SF- intimidate, AC 20, Sword +13/+8 (1d8+6) sv 8/6/2 hp 75 mv 45 Jabberwock is a man possesed by his sword – he has no better than a 50% chance to win any conflict against it. The sword selected him at a young age for his extraordinary physical prowlness and weak mind. It is the sword that urges him into berserk frenzies, the man has always been a urban dweller, from a civilized land. The sword has thrown him into many difficult situations - bulgery, murder, assisnation, and he has three times acted to save a city and once the world. He moves around frequently as pressed by his swords whims. He travels across rooftops when he can staying out of view, and trying to keep a low profile when he is in control. He has made too many enemies and has grown to relay so heavily on the sword for him to ever give it up, and the sword will fight as it can to return to his possession. The sword was no doubt crafted by a god of Chaos or Sladdi Lord - it tends to make up a variety of stories if asked. Jabberwock will rarely fight for more than a minute, using the last few rounds of rage to flee. Stories of the sword and its wielder have been around for centuries – its not clear how or if the owners life is extended. [B]General Lamberos, rtd. [/B] Rng1/ Wiz5 +10 S6, dx 7,cn 8, in19(21), wis 15, chr 17 (32pt buy) + venerable age modifiers (-6/+3) Fts: PBS, precocious apprentice (invisibility) , scribe scroll, precise shot, skill focus-intimidate, extend spell, Skills: survival+6, kn geography+12, ride+3, handle animal+7, spot+6, xDiplomacy+5, listen+6, Intimidate+10 : Spellcraft+14, concentration+9, kn architecture+14, Equipment: wand of scorching ray (10ch) spy glass, hand of the mage, helm of comprehend language and read magic; 15 spell levels added to book. Spells known: 1st – sleep, enlarge, truestrike, message, mage armor, shiled, mount, nystu’s aura, ventriquism, disguise self, magic weapon 2nd- invisibility, see invis, glitterdust, minor image, fog cloud, scorching ray, false life 3rd – Fly, dispel, fireball, phantom steed, [B]E6 feats[/B]: leadership, sf-concentrate ; Ability training & advancement (int), improved toughness, open mind (5 rnk Kn:History) ; Extra spell slot +2nd, craft arms and armor, Open mind (decipher script 5 rnks) endurance, Hp 21, bab +3, sv 2/1/6 ; Spells 5/5/5/2 General Lamberos begain his military career as a scout, but when it was discovered he had a keen mind and a gift for magic, he switched to the academy of magic for training. He lead the armies of Dalahassa for many years, some peaceful, some with skirmishes, and through one major hobgoblin war, He retired when he developed several unspecified medical problems (eyesight, arthritis and incontinence) He still has a sharp mind, and remembers lots of military history, and can enchant magic arms and armor (but does so rarely) and it takes him triple the normal time (3 days per 1000 gp), his current cohort is a grand nephew who serves as apprentice and gopher. Rog1/wiz3 (note - I use intimidate as the most important skill in leading troops in battle, its just a flavor thing) [/QUOTE]
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