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E6 Red Hand of Doom (OOC)
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<blockquote data-quote="Eidalac" data-source="post: 3842279" data-attributes="member: 56135"><p>Added info on the Gods in the first post.</p><p></p><p></p><p>Two more things (should be the last rule stuff)</p><p></p><p>It's a bit late, so let me know if I'm not being clear with this.</p><p></p><p></p><p><strong><a href="http://www.d20srd.org/srd/variant/adventuring/actionPoints.htm" target="_blank">Action Points</a>:</strong> You do not automatically gain action points at levels, but your maximum ap is always 5+1/2 your level. To regain spent ap, once per day you may make a special character level check, adding your Charisma modifier (d20+level+cha mod) against a DC of 10. You regain 1 ap by every point you beat the DC (if you got a total of 14, you would regain 4 ap).</p><p></p><p>You can attempt this check at any time, but only once per day, and it is a full round action that provokes attacks. You can not gain ap beyond your maximum with this check - any extra points are lost.</p><p></p><p><strong>Death Flag:</strong> All PCs start with no death flag (ie, flag is down). As long as this flag is down, the PC is not dead at 0 wp. Rather, any event that would normally kill her puts her in KO status; she is incapacitated and unconscious and can not be restored until the current encounter is over, at which point she regains 1 wp and is stable and unconscious. Normal healing is required at this point to treat the character.</p><p></p><p>At any time, as an immediate action, you can raise your Death Flag. Doing so gives you max ap, as well as bonus ap equal to your charisma bonus (if positive), and for 1 minute per character level you can spend 1 additional ap per round.</p><p></p><p>Lowering the Death Flag is a full round action; however, in order to do so your AP must be at maximum (or higher if you still have bonus points left). Afterwards your AP is reduced to 0.</p><p></p><p>If you don't have max AP, you may lower your Death Flag after 8 hours of rest. This also reduces your AP to 0, and you can not make your next level check to regain AP (you use todays check as part of the process).</p></blockquote><p></p>
[QUOTE="Eidalac, post: 3842279, member: 56135"] Added info on the Gods in the first post. Two more things (should be the last rule stuff) It's a bit late, so let me know if I'm not being clear with this. [b][URL=http://www.d20srd.org/srd/variant/adventuring/actionPoints.htm]Action Points[/URL]:[/b] You do not automatically gain action points at levels, but your maximum ap is always 5+1/2 your level. To regain spent ap, once per day you may make a special character level check, adding your Charisma modifier (d20+level+cha mod) against a DC of 10. You regain 1 ap by every point you beat the DC (if you got a total of 14, you would regain 4 ap). You can attempt this check at any time, but only once per day, and it is a full round action that provokes attacks. You can not gain ap beyond your maximum with this check - any extra points are lost. [b]Death Flag:[/b] All PCs start with no death flag (ie, flag is down). As long as this flag is down, the PC is not dead at 0 wp. Rather, any event that would normally kill her puts her in KO status; she is incapacitated and unconscious and can not be restored until the current encounter is over, at which point she regains 1 wp and is stable and unconscious. Normal healing is required at this point to treat the character. At any time, as an immediate action, you can raise your Death Flag. Doing so gives you max ap, as well as bonus ap equal to your charisma bonus (if positive), and for 1 minute per character level you can spend 1 additional ap per round. Lowering the Death Flag is a full round action; however, in order to do so your AP must be at maximum (or higher if you still have bonus points left). Afterwards your AP is reduced to 0. If you don't have max AP, you may lower your Death Flag after 8 hours of rest. This also reduces your AP to 0, and you can not make your next level check to regain AP (you use todays check as part of the process). [/QUOTE]
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