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E6 Red Hand of Doom (OOC)
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<blockquote data-quote="hewligan" data-source="post: 3851115" data-attributes="member: 19688"><p>I finally got a chance to finish Arondal. Please review him as I am not sure I got everything 100% correct:</p><p></p><p>Arondal "Smoke" Merconta</p><p></p><p>Notes: flipped Dex and Int.</p><p></p><p>Race: Human, of Vesh</p><p></p><p>Description: A young man in his mid-twenties, third son of a wealthy merchant family. Spent three months as a captive of the Vangal in the Plains of Lede while leading a family caravan. Tanil came to him there and helped him lead his people to freedom. Since that day he has been dedicated to her cause, and specifically to the release of innocent slaves. Olive skin, dark hair, grey eyes, open and handsome face, with a short black beard. He smiles often and has seemingly unlimited energy.</p><p></p><p>Class: Cleric of Tanil, with particular emphasis on her Freedom domain</p><p></p><p>Attributes (with modifier in brackets)</p><p>Strenght: 12 (+1)</p><p>Constitution: 13 + 1 at level 4 = 14 (+2)</p><p>Dexterity: 11 (+0)</p><p>Intelligence: 12 (+1)</p><p>Wisdom: 16 (+3)</p><p>Charisma: 14 (+2)</p><p></p><p>Hit Points: (4D8 + 8 + 3) 35</p><p></p><p>Saves</p><p>Fortitude 8 (4 base + 2 con + 2 feat)</p><p>Reflex 1 (+1 base)</p><p>Will 9 (4 base + 3 wis + 2 feat)</p><p></p><p>Combat</p><p>Base Attack Bonus: +3 (cleric lvl 4)</p><p>Melee: +4 </p><p>Melee with Mace: +4 +1 (masterwork mace) +1 (weapon focus mace) = +6</p><p></p><p>Armour Class: 5</p><p>4 (chain) + 1 (shield). Armour penalty check -2 (-1 chain, -1 shield)</p><p></p><p>Damage Reduction (from Chain shirt)</p><p>1/-</p><p></p><p>Damage from Mace:</p><p>1d8 +1 str + 4 non-lethal crushing</p><p></p><p>Clerical Spells</p><p>0 Level: 5</p><p>(create water, detect magic x 2, guidance, read magic)</p><p>1st Level: 3 + 1 (domain) + 1 (wisdom) = 4 + 1</p><p>(disguise self (domain), bless, inflict light wounds, command, comprehend languages)</p><p>2nd Level: 2 + 1 (domain) + 1 (wisdom) = 3 + 1</p><p>(invisibility (domain), bull's strength, hold person, inflict moderate wounds)</p><p></p><p>Domains: Travel, Trickery (to focus on the freedom element of Tanil)</p><p></p><p>Feats: bonus 4, + 1 from human + 2 for level 1 and 3</p><p></p><p>Feats (7)</p><p>Toughness (+3 hp)</p><p>Combat Casting</p><p>Improved Initiative (+4 initiative)</p><p>Self Sufficient (+2 heal, survival)</p><p>Weapon Focus (mace)</p><p>Iron Will (+2 to will save)</p><p>Great Fortitude (+2 to fortitude save)</p><p></p><p>Cleric Bonus Feat</p><p>Armour Proficiency (light, medium, heavy) </p><p></p><p>Skill points: (2+1)x4 at first level + (2+1)x3 for levels 2-4 = 21</p><p></p><p>Skills</p><p>Concentration (Con): 6 + 2 = 8</p><p>Diplomacy (Cha) 2 + 2 = 4</p><p>Heal (Wis) 4 + 3 = 7 (but +2 from healer's kit = +9)</p><p>Survival (Wis) 2 + 3 = 5</p><p>Bluff (Cha) 4 + 2 = 6</p><p>Knowledge (Int) Religion 3 + 1 = 4</p><p></p><p>Equipment:</p><p>Pearl of Power (1st)</p><p>Necklace of Prayer Beads (bless)</p><p>5 potions of cure light wounds</p><p>potion of spider climb</p><p>potion of swimming</p><p>wand of light (50 charges)</p><p>Exceptional Heavy Mace (accurate, 2x crushing)</p><p>Thin bladed knife</p><p>Excellent chain shirt (mastercraft, thick)</p><p>Fine Light Steel Shield (holy symbol, guard)</p><p>Explorer's Outfit</p><p>Backpack, Belt pouch, Bedroll, Flint and steel, Hempen rope, Trail rations (10 days), Waterskin, Holy water, Bullseye Lantern</p><p>Healer's Kit (+2 to heal, 10 uses)</p><p>311gp</p><p>Letters of credit (800gp)</p><p></p><p>Specials</p><p>Crushing - each attack deals +2 non-lethal damage (+4 with 2x crushing)</p><p>thick - grants DR 1/-</p><p>guard - you can take a -1 to all attacks this round and gain +1 deflection to AC (deflection is doubled when the item is a shield).</p></blockquote><p></p>
[QUOTE="hewligan, post: 3851115, member: 19688"] I finally got a chance to finish Arondal. Please review him as I am not sure I got everything 100% correct: Arondal "Smoke" Merconta Notes: flipped Dex and Int. Race: Human, of Vesh Description: A young man in his mid-twenties, third son of a wealthy merchant family. Spent three months as a captive of the Vangal in the Plains of Lede while leading a family caravan. Tanil came to him there and helped him lead his people to freedom. Since that day he has been dedicated to her cause, and specifically to the release of innocent slaves. Olive skin, dark hair, grey eyes, open and handsome face, with a short black beard. He smiles often and has seemingly unlimited energy. Class: Cleric of Tanil, with particular emphasis on her Freedom domain Attributes (with modifier in brackets) Strenght: 12 (+1) Constitution: 13 + 1 at level 4 = 14 (+2) Dexterity: 11 (+0) Intelligence: 12 (+1) Wisdom: 16 (+3) Charisma: 14 (+2) Hit Points: (4D8 + 8 + 3) 35 Saves Fortitude 8 (4 base + 2 con + 2 feat) Reflex 1 (+1 base) Will 9 (4 base + 3 wis + 2 feat) Combat Base Attack Bonus: +3 (cleric lvl 4) Melee: +4 Melee with Mace: +4 +1 (masterwork mace) +1 (weapon focus mace) = +6 Armour Class: 5 4 (chain) + 1 (shield). Armour penalty check -2 (-1 chain, -1 shield) Damage Reduction (from Chain shirt) 1/- Damage from Mace: 1d8 +1 str + 4 non-lethal crushing Clerical Spells 0 Level: 5 (create water, detect magic x 2, guidance, read magic) 1st Level: 3 + 1 (domain) + 1 (wisdom) = 4 + 1 (disguise self (domain), bless, inflict light wounds, command, comprehend languages) 2nd Level: 2 + 1 (domain) + 1 (wisdom) = 3 + 1 (invisibility (domain), bull's strength, hold person, inflict moderate wounds) Domains: Travel, Trickery (to focus on the freedom element of Tanil) Feats: bonus 4, + 1 from human + 2 for level 1 and 3 Feats (7) Toughness (+3 hp) Combat Casting Improved Initiative (+4 initiative) Self Sufficient (+2 heal, survival) Weapon Focus (mace) Iron Will (+2 to will save) Great Fortitude (+2 to fortitude save) Cleric Bonus Feat Armour Proficiency (light, medium, heavy) Skill points: (2+1)x4 at first level + (2+1)x3 for levels 2-4 = 21 Skills Concentration (Con): 6 + 2 = 8 Diplomacy (Cha) 2 + 2 = 4 Heal (Wis) 4 + 3 = 7 (but +2 from healer's kit = +9) Survival (Wis) 2 + 3 = 5 Bluff (Cha) 4 + 2 = 6 Knowledge (Int) Religion 3 + 1 = 4 Equipment: Pearl of Power (1st) Necklace of Prayer Beads (bless) 5 potions of cure light wounds potion of spider climb potion of swimming wand of light (50 charges) Exceptional Heavy Mace (accurate, 2x crushing) Thin bladed knife Excellent chain shirt (mastercraft, thick) Fine Light Steel Shield (holy symbol, guard) Explorer's Outfit Backpack, Belt pouch, Bedroll, Flint and steel, Hempen rope, Trail rations (10 days), Waterskin, Holy water, Bullseye Lantern Healer's Kit (+2 to heal, 10 uses) 311gp Letters of credit (800gp) Specials Crushing - each attack deals +2 non-lethal damage (+4 with 2x crushing) thick - grants DR 1/- guard - you can take a -1 to all attacks this round and gain +1 deflection to AC (deflection is doubled when the item is a shield). [/QUOTE]
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