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E6 Red Hand of Doom (OOC)
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<blockquote data-quote="Eidalac" data-source="post: 3859820" data-attributes="member: 56135"><p>Durn's Items:</p><p></p><p>2x Serpents’ Tongue, Golden Desert Honey, Tears of Fire, 2 potions of mage armor, potion of shield of faith (+2), potion of sanctuary, scroll of invisibility, 2 scrolls of shield, scroll of unseen servant, scroll of color spray, Vigilant’s Staff, Cloak of Resistance +1, Ring of Armor +1, Explorers Outfit, Backpack [Waterskin, Flint & Steel, Component Pouch, Chalk, Bedroll, 5x Rations, 50’ Silk Rope], 487gp, Letters of Credit (800gp)</p><p></p><p>Serpents' Tongue (120 per dose; double duration of enchantments)</p><p>Golden Deseert Honey (300 per dose; reduce summing to 1 standard action)</p><p>Tears of Fire (200 per dose; heighten any fire or mind-affecting)</p><p></p><p>The above requires 1 dose per spell level (min 1) to work.</p><p></p><p>Vigilant Staff (CL 1st, 5 charges/day) 1 charge – create water, cure minor wounds, mending, light, purify food and drink</p><p>usable as a quaterstaff</p><p></p><p></p><p>Other finishing touches:</p><p></p><p>Durn: Has 4 languages to pick (beyond common). Also needs allegiances.</p><p>Elgar: Lacking allegiances, and you still have to fix your maneuvers (you can only have 2 level 2 right now, but Action Before Thought, Emerald Razor and Mountain Hammer are all level 2 - you need to swap one of them for a level 1)</p><p>Zook: One bonus language to pick and allegiances.</p><p>Smoke: One bonus language to pick. From his description, I've put down Tanil, Freedom and Emancipation as his allegiances.</p><p>Shadow: From his description, I have Revenge, Anti-Goblin and Disordered as allegiances. (disorder is basically the same thing as Chaotic, just without the implication of being random)</p><p></p><p></p><p>That aside, once you collectively opt to leave town, I'll advance a day to the first encounter, so work out a marching order & readied spells/maneuvers and such when you head out.</p><p></p><p>FYI, the encounter will be on the second day, so you'll have rested before hand.</p></blockquote><p></p>
[QUOTE="Eidalac, post: 3859820, member: 56135"] Durn's Items: 2x Serpents’ Tongue, Golden Desert Honey, Tears of Fire, 2 potions of mage armor, potion of shield of faith (+2), potion of sanctuary, scroll of invisibility, 2 scrolls of shield, scroll of unseen servant, scroll of color spray, Vigilant’s Staff, Cloak of Resistance +1, Ring of Armor +1, Explorers Outfit, Backpack [Waterskin, Flint & Steel, Component Pouch, Chalk, Bedroll, 5x Rations, 50’ Silk Rope], 487gp, Letters of Credit (800gp) Serpents' Tongue (120 per dose; double duration of enchantments) Golden Deseert Honey (300 per dose; reduce summing to 1 standard action) Tears of Fire (200 per dose; heighten any fire or mind-affecting) The above requires 1 dose per spell level (min 1) to work. Vigilant Staff (CL 1st, 5 charges/day) 1 charge – create water, cure minor wounds, mending, light, purify food and drink usable as a quaterstaff Other finishing touches: Durn: Has 4 languages to pick (beyond common). Also needs allegiances. Elgar: Lacking allegiances, and you still have to fix your maneuvers (you can only have 2 level 2 right now, but Action Before Thought, Emerald Razor and Mountain Hammer are all level 2 - you need to swap one of them for a level 1) Zook: One bonus language to pick and allegiances. Smoke: One bonus language to pick. From his description, I've put down Tanil, Freedom and Emancipation as his allegiances. Shadow: From his description, I have Revenge, Anti-Goblin and Disordered as allegiances. (disorder is basically the same thing as Chaotic, just without the implication of being random) That aside, once you collectively opt to leave town, I'll advance a day to the first encounter, so work out a marching order & readied spells/maneuvers and such when you head out. FYI, the encounter will be on the second day, so you'll have rested before hand. [/QUOTE]
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