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*Pathfinder & Starfinder
E6: Retraining levels?
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<blockquote data-quote="Zelc" data-source="post: 6015095" data-attributes="member: 40496"><p>I've been messing around with the system, and was thinking of giving each class some bonus abilities as their 11th, 21st, and 31st "epic" (past lvl 6) feats. I haven't pinned down exactly what these would be, but I was thinking fro single-classed characters, they could cover some parts (but definitely not all) of the stuff they get from levels 7, 8, and 9 respectively. Rogues would get their sneak attack progression, full BAB classes might eventually get up to +8 BAB, and full casters might be able to know a very limited number of 4th level spells and be able to cast them a very limited number of times per day.</p><p></p><p>For multi-classed characters, I was actually thinking of letting them gestalt in these feat slots. A Wiz3/Ftr3 could take one of these feats to overlap a level of Wizard with one of the Fighters levels under the gestalt rules. In this case, they'd get +1/6 Will Save and the full spellcasting and familiar abilities of a Wiz 4.</p><p></p><p>I don't see why class retraining is too bad, although the accounting might be messy. Giving up a feat would probably deter people from doing it too much. I might be worried that a player might accidentally do it too much and become much weaker than his friends. Maybe just use the PHB2 retraining rules and let them retrain a class every X "epic" feats gained.</p></blockquote><p></p>
[QUOTE="Zelc, post: 6015095, member: 40496"] I've been messing around with the system, and was thinking of giving each class some bonus abilities as their 11th, 21st, and 31st "epic" (past lvl 6) feats. I haven't pinned down exactly what these would be, but I was thinking fro single-classed characters, they could cover some parts (but definitely not all) of the stuff they get from levels 7, 8, and 9 respectively. Rogues would get their sneak attack progression, full BAB classes might eventually get up to +8 BAB, and full casters might be able to know a very limited number of 4th level spells and be able to cast them a very limited number of times per day. For multi-classed characters, I was actually thinking of letting them gestalt in these feat slots. A Wiz3/Ftr3 could take one of these feats to overlap a level of Wizard with one of the Fighters levels under the gestalt rules. In this case, they'd get +1/6 Will Save and the full spellcasting and familiar abilities of a Wiz 4. I don't see why class retraining is too bad, although the accounting might be messy. Giving up a feat would probably deter people from doing it too much. I might be worried that a player might accidentally do it too much and become much weaker than his friends. Maybe just use the PHB2 retraining rules and let them retrain a class every X "epic" feats gained. [/QUOTE]
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E6: Retraining levels?
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