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[E6] Setting Brainstorm
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<blockquote data-quote="Evilhalfling" data-source="post: 3640049" data-attributes="member: 16991"><p>Well Ill share my take, cause apparently I am addicted to E6 threads. </p><p>I think we differ in some basic assumptions. </p><p>NPC levels - I give xp for overcoming challenges, and for completing story goals. So on the assumption that NPCs get this as well I assume that most competent adults are 2nd-3rd level. (this also reflects the fact that my players dislike the first 2 levels) </p><p>In standard D&D I cap all non-active adventures at about 9th, where they stop getting xp for CR 1 challenges. </p><p></p><p>As a side note if you convert the DMG level demographics (pg139) over by making all higher level characters = level 6 you get an interesting distribution:</p><p>Metro's will have 12 sixth lvl+ characters of each class</p><p>Large Cities will have 3-9 sixth lvl+ of each class </p><p>Small Cities have 2 for every class, and up to 6 for fighters and rogues </p><p>Large towns will have 1 for half of the classes </p><p></p><p>Are you thinking that a world of E6 would be somewhere near this breakdown or that 6th level people would be very rare? </p><p>If e6 were very rare than you are forced to fall back on the PC's are heroes, no one else gets the same kind of advancement, or you slow down advancement alot across the board. </p><p></p><p></p><p>To Address your points: </p><p>Why say there was ever a change in magic?</p><p>I was attracted to the E6 concept because of its ability to simulate fantasy literature. Magic items of great power, enchanted forests, etc are done by the gods, or in rycanada's original concept, titans. I agree fully that higher magic should be surrounded in mystery.</p><p></p><p>As for PC wealth levels and magic items, I have no problem with every sword owned by a lord, knight or successful mercenary having an enchantment of sharpness (+1) and most valuable armor having a similar charm or blessing to increase its protection (and allow the perfect fit.) I agree that mostly the wealth by level guidlines can get tossed, since there is a hard cap on what can be purchased / made, once you spend about 10,000 gp you hit diminishing returns. +1weapon,+1armor and shield, +2 cloak resistance, +1 amulet on NAC.</p><p></p><p>This does not include potions, scrolls or wands. Of these only wands require 1000's of gold. </p><p>I would prefer to keep +2 stat items out of common circulation for aesthetic reasons, because they really are good enough that all PCs would want 1-3 of them.</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 3640049, member: 16991"] Well Ill share my take, cause apparently I am addicted to E6 threads. I think we differ in some basic assumptions. NPC levels - I give xp for overcoming challenges, and for completing story goals. So on the assumption that NPCs get this as well I assume that most competent adults are 2nd-3rd level. (this also reflects the fact that my players dislike the first 2 levels) In standard D&D I cap all non-active adventures at about 9th, where they stop getting xp for CR 1 challenges. As a side note if you convert the DMG level demographics (pg139) over by making all higher level characters = level 6 you get an interesting distribution: Metro's will have 12 sixth lvl+ characters of each class Large Cities will have 3-9 sixth lvl+ of each class Small Cities have 2 for every class, and up to 6 for fighters and rogues Large towns will have 1 for half of the classes Are you thinking that a world of E6 would be somewhere near this breakdown or that 6th level people would be very rare? If e6 were very rare than you are forced to fall back on the PC's are heroes, no one else gets the same kind of advancement, or you slow down advancement alot across the board. To Address your points: Why say there was ever a change in magic? I was attracted to the E6 concept because of its ability to simulate fantasy literature. Magic items of great power, enchanted forests, etc are done by the gods, or in rycanada's original concept, titans. I agree fully that higher magic should be surrounded in mystery. As for PC wealth levels and magic items, I have no problem with every sword owned by a lord, knight or successful mercenary having an enchantment of sharpness (+1) and most valuable armor having a similar charm or blessing to increase its protection (and allow the perfect fit.) I agree that mostly the wealth by level guidlines can get tossed, since there is a hard cap on what can be purchased / made, once you spend about 10,000 gp you hit diminishing returns. +1weapon,+1armor and shield, +2 cloak resistance, +1 amulet on NAC. This does not include potions, scrolls or wands. Of these only wands require 1000's of gold. I would prefer to keep +2 stat items out of common circulation for aesthetic reasons, because they really are good enough that all PCs would want 1-3 of them. [/QUOTE]
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