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E6 SRD - community project
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<blockquote data-quote="Theo R Cwithin" data-source="post: 5420169" data-attributes="member: 75712"><p>Below is a proposed starting point, just to get interested folks thinking.</p><p></p><p><em>However, before any actual changes happen</em>, we'll need to figure out exactly how to coordinate this so people aren't duplicating efforts or messing up others' work. </p><p></p><p>I'm willing to maintain a backup, hang on to docs as people finish them, pass them around for proofing, and the like (ie, coordinate), but if someone has a more specific or reliable suggestion I'm more than happy to hear it. <em>Please</em> let me hear it! Otherwise, I need to sit down and work something out before this gets too far along.</p><p></p><p>Without further ado, then....</p><p></p><p><u><strong>GETTING STARTED</strong></u></p><p></p><p>I think the easiest place to start is to simply sort out the rules that won't change in E6 and set those aside.</p><p></p><p>Here's the list of all SRD section files at WotC (sblocked), roughly equivalent to sections at d20srd.org or chapters in the manuals:</p><p>[sblock]# Legal Information (14k RTF)</p><p># Basics and Ability Scores (57k RTF)</p><p># Alignment and Description (57k RTF)</p><p># Races (17k RTF)</p><p># Character Classes I (343k RTF)</p><p># Character Classes II (327k RTF)</p><p># Skills I (181k RTF)</p><p># Skills II (183k RTF)</p><p># Feats (168k RTF)</p><p># Equipment (475k RTF)</p><p># Special Materials (24k RTF)</p><p># Combat I (Basics) (128k RTF)</p><p># Combat II (Movement, Modifiers, and Special Actions) (149k RTF)</p><p># Special Abilities and Conditions (146k RTF)</p><p># NPC Classes (155k RTF)</p><p># Prestige Classes (389k RTF)</p><p># Magic Overview (90k RTF)</p><p># Spell List I (77k RTF)</p><p># Spell List II (68k RTF)</p><p># Spells (A-B) (92k RTF)</p><p># Spells C (114k RTF)</p><p># Spells (D-E) (134k RTF)</p><p># Spells (F-G) (93k RTF)</p><p># Spells (H-L) (104k RTF)</p><p># Spells (M-O) (95k RTF)</p><p># Spells (P-R) (197k RTF)</p><p># Spells (S) (259k RTF)</p><p># Spells (T-Z) (115k RTF)</p><p># Magic Items I (Basics and Creation) (169k RTF)</p><p># Magic Items II (Armor and Weapons) (465k RTF)</p><p># Magic Items III (Potions, Rings, and Rods) (261k RTF)</p><p># Magic Items IV (Scrolls, Staffs, and Wands) (788k RTF)</p><p># Magic Items V (Wondrous Items) (727k RTF)</p><p># Magic Items VI (Intelligent, Cursed, and Artifacts) (264k RTF)</p><p># Monsters (Intro-A) (311k RTF)</p><p># Monsters (B-C) (251k RTF)</p><p># Monsters (D-De) (433k RTF)</p><p># Monsters (Di-Do) (258k RTF)</p><p># Monsters (Dr-Dw) (617k RTF)</p><p># Monsters (E-F) (414k RTF)</p><p># Monsters (G) (438k RTF)</p><p># Monsters (H-I)(326k RTF)</p><p># Monsters (K-L) (297k RTF)</p><p># Monsters (M-N) (409k RTF)</p><p># Monsters (O-R) (364k RTF)</p><p># Monsters (S) (461k RTF)</p><p># Monsters (T-Z) (441k RTF)</p><p># Monsters (Animals) (709k RTF)</p><p># Monsters (Vermin) (274k RTF)</p><p># Types, Subtypes, and Special Abilities (106k RTF)</p><p># Improving Monsters (74k RTF)</p><p># Monster Feats (26k RTF)</p><p># Monsters as Races (53k RTF)</p><p># Carrying, Movement, and Exploration (206k RTF)</p><p># Treasure (171k RTF)</p><p># Wilderness, Weather, and Environment (168k RTF)</p><p># Traps (144k RTF)</p><p># Planes (65k RTF)[/sblock]</p><p><s> Of all of those (above), the ones that I'm guessing will have few, if any changes, for E6 follow:</s></p><p>[edit] The following files require no changes for E6 gaming, afaict. This is an adjustment to the original list I had posted; a couple have been removed from the list, so we remember to modify them later:</p><p>[sblock]</p><p><strong>FILES WITH NO E6 CHANGES</strong></p><p></p><p># Alignment and Description (57k RTF)</p><p># Races (17k RTF) </p><p># Magic Overview (90k RTF)</p><p># Skills I (181k RTF)</p><p># Skills II (183k RTF)</p><p># Equipment (475k RTF)</p><p># Special Materials (24k RTF)</p><p># Combat I (Basics) (128k RTF)</p><p># Combat II (Movement, Modifiers, and Special Actions) (149k RTF)</p><p># Improving Monsters (74k RTF)</p><p># Monsters as Races (53k RTF)</p><p># Carrying, Movement, and Exploration (206k RTF)</p><p># Wilderness, Weather, and Environment (168k RTF)</p><p># Planes (65k RTF)[/sblock] These (above) shouldn't need many mods at all (though I might be wrong), and should be fairly close to ready for inclusion into an E6 SRD as is. Put these aside, double check them later.</p><p></p><p>Of the remainder, the items that I suspect are easiest to change to E6, with minimal house ruling & need for debate, are the base classes and spells (the main list, as well as domain and school lists). Those files are:I think these are a good place to start modifications. The work involved is tedious but straightforward and shouldn't require a lot of debate.</p><p></p><p>--and the rest of the files--</p><p><em>(moved from post#60, to keep progress rept's in one place)</em></p><p></p><p>The following is a list of the files that remain to be "converted" to E6. All other files are either finished, or else require no changes to convert to E6, afaict. Most of these will require some discussion before they get modified, so let's hold off on actually touching them until we're all on the same page. They're grouped by game function, except the first grouping which is simply "miscellaneous":</p></blockquote><p></p>
[QUOTE="Theo R Cwithin, post: 5420169, member: 75712"] Below is a proposed starting point, just to get interested folks thinking. [I]However, before any actual changes happen[/I], we'll need to figure out exactly how to coordinate this so people aren't duplicating efforts or messing up others' work. I'm willing to maintain a backup, hang on to docs as people finish them, pass them around for proofing, and the like (ie, coordinate), but if someone has a more specific or reliable suggestion I'm more than happy to hear it. [I]Please[/I] let me hear it! Otherwise, I need to sit down and work something out before this gets too far along. Without further ado, then.... [U][B]GETTING STARTED[/B][/U] I think the easiest place to start is to simply sort out the rules that won't change in E6 and set those aside. Here's the list of all SRD section files at WotC (sblocked), roughly equivalent to sections at d20srd.org or chapters in the manuals: [sblock]# Legal Information (14k RTF) # Basics and Ability Scores (57k RTF) # Alignment and Description (57k RTF) # Races (17k RTF) # Character Classes I (343k RTF) # Character Classes II (327k RTF) # Skills I (181k RTF) # Skills II (183k RTF) # Feats (168k RTF) # Equipment (475k RTF) # Special Materials (24k RTF) # Combat I (Basics) (128k RTF) # Combat II (Movement, Modifiers, and Special Actions) (149k RTF) # Special Abilities and Conditions (146k RTF) # NPC Classes (155k RTF) # Prestige Classes (389k RTF) # Magic Overview (90k RTF) # Spell List I (77k RTF) # Spell List II (68k RTF) # Spells (A-B) (92k RTF) # Spells C (114k RTF) # Spells (D-E) (134k RTF) # Spells (F-G) (93k RTF) # Spells (H-L) (104k RTF) # Spells (M-O) (95k RTF) # Spells (P-R) (197k RTF) # Spells (S) (259k RTF) # Spells (T-Z) (115k RTF) # Magic Items I (Basics and Creation) (169k RTF) # Magic Items II (Armor and Weapons) (465k RTF) # Magic Items III (Potions, Rings, and Rods) (261k RTF) # Magic Items IV (Scrolls, Staffs, and Wands) (788k RTF) # Magic Items V (Wondrous Items) (727k RTF) # Magic Items VI (Intelligent, Cursed, and Artifacts) (264k RTF) # Monsters (Intro-A) (311k RTF) # Monsters (B-C) (251k RTF) # Monsters (D-De) (433k RTF) # Monsters (Di-Do) (258k RTF) # Monsters (Dr-Dw) (617k RTF) # Monsters (E-F) (414k RTF) # Monsters (G) (438k RTF) # Monsters (H-I)(326k RTF) # Monsters (K-L) (297k RTF) # Monsters (M-N) (409k RTF) # Monsters (O-R) (364k RTF) # Monsters (S) (461k RTF) # Monsters (T-Z) (441k RTF) # Monsters (Animals) (709k RTF) # Monsters (Vermin) (274k RTF) # Types, Subtypes, and Special Abilities (106k RTF) # Improving Monsters (74k RTF) # Monster Feats (26k RTF) # Monsters as Races (53k RTF) # Carrying, Movement, and Exploration (206k RTF) # Treasure (171k RTF) # Wilderness, Weather, and Environment (168k RTF) # Traps (144k RTF) # Planes (65k RTF)[/sblock] [s] Of all of those (above), the ones that I'm guessing will have few, if any changes, for E6 follow:[/s] [edit] The following files require no changes for E6 gaming, afaict. This is an adjustment to the original list I had posted; a couple have been removed from the list, so we remember to modify them later: [sblock] [B]FILES WITH NO E6 CHANGES[/B] # Alignment and Description (57k RTF) # Races (17k RTF) # Magic Overview (90k RTF) # Skills I (181k RTF) # Skills II (183k RTF) # Equipment (475k RTF) # Special Materials (24k RTF) # Combat I (Basics) (128k RTF) # Combat II (Movement, Modifiers, and Special Actions) (149k RTF) # Improving Monsters (74k RTF) # Monsters as Races (53k RTF) # Carrying, Movement, and Exploration (206k RTF) # Wilderness, Weather, and Environment (168k RTF) # Planes (65k RTF)[/sblock] These (above) shouldn't need many mods at all (though I might be wrong), and should be fairly close to ready for inclusion into an E6 SRD as is. Put these aside, double check them later. Of the remainder, the items that I suspect are easiest to change to E6, with minimal house ruling & need for debate, are the base classes and spells (the main list, as well as domain and school lists). Those files are:I think these are a good place to start modifications. The work involved is tedious but straightforward and shouldn't require a lot of debate. --and the rest of the files-- [I](moved from post#60, to keep progress rept's in one place)[/I] The following is a list of the files that remain to be "converted" to E6. All other files are either finished, or else require no changes to convert to E6, afaict. Most of these will require some discussion before they get modified, so let's hold off on actually touching them until we're all on the same page. They're grouped by game function, except the first grouping which is simply "miscellaneous": [/QUOTE]
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