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<blockquote data-quote="Theo R Cwithin" data-source="post: 5428690" data-attributes="member: 75712"><p>Here's a first shot at arranging the feats according to E6 restrictions. </p><p></p><p>The first two sections are the SRD Feats and Monster Feats, but with higher-level feats moved over to Monster Feats. (Fwiw, only 10 feats moved so fas as I could find with a quick search.) The second group consists of Stoughton's suggested E6 feats. The groups after that are the E6-appropriate General feats from the Divine and Psionics rules (there were no new ones from the Epic rules).[sblock]<strong>SRD E6-APPROPRIATE FEATS</strong></p><p> </p><p><em>___General Feats</em></p><p> o Acrobatic</p><p> o Agile</p><p> o Alertness</p><p> o Animal Affinity</p><p> o Armor Proficiency (Light)</p><p> + Armor Proficiency (Medium)</p><p> # Armor Proficiency (Heavy)</p><p> o Athletic</p><p> o Augment Summoning</p><p> o Blind-Fight</p><p> o Combat Casting</p><p> o Combat Expertise</p><p> + Improved Disarm</p><p> + Improved Feint</p><p> + Improved Trip</p><p> + Whirlwind Attack</p><p> o Combat Reflexes</p><p> o Deceitful</p><p> o Deft Hands</p><p> o Diligent</p><p> o Dodge</p><p> + Mobility</p><p> # Spring Attack</p><p> o Endurance</p><p> + Diehard</p><p> o Eschew Materials</p><p> o Exotic Weapon Proficiency</p><p> o Extra Turning</p><p> o Great Fortitude</p><p> o Improved Counterspell</p><p> o Improved Familiar (? borderline ?)</p><p> o Improved Initiative</p><p> o Improved Turning</p><p> o Improved Unarmed Strike</p><p> + Deflect Arrows</p><p> + Improved Grapple</p><p> + Snatch Arrows</p><p> o Investigator</p><p> o Iron Will</p><p> o Leadership (but must modify table)</p><p> o Lightning Reflexes</p><p> o Magical Aptitude</p><p> o Martial Weapon Proficiency</p><p> o Mounted Combat</p><p> + Mounted Archery</p><p> + Ride-By Attack</p><p> # Spirited Charge</p><p> + Trample</p><p> o Natural Spell</p><p> o Negotiator</p><p> o Nimble Fingers</p><p> o Persuasive</p><p> o Point Blank Shot</p><p> + Far Shot</p><p> + Precise Shot</p><p> + Rapid Shot</p><p> # Manyshot</p><p> + Shot On The Run</p><p> o Power Attack</p><p> + Cleave</p><p> # Great Cleave</p><p> + Improved Bull Rush</p><p> + Improved Overrun</p><p> + Improved Sunder</p><p> o Quick Draw</p><p> o Rapid Reload</p><p> o Run</p><p> o Self-Sufficient</p><p> o Shield Proficiency</p><p> + Improved Shield Bash</p><p> + Tower Shield Proficiency,</p><p> o Simple Weapon Proficiency</p><p> o Skill Focus</p><p> o Spell Focus</p><p> + Greater Spell Focus</p><p> o Spell Mastery</p><p> o Spell Penetration</p><p> + Greater Spell Penetration</p><p> o Stealthy</p><p> o Toughness</p><p> o Track</p><p> o Two-Weapon Fighting</p><p> + Two-Weapon Defense</p><p> + Improved Two-Weapon Fighting</p><p> o Weapon Finesse</p><p> o Weapon Focus</p><p> + Weapon Specialization</p><p></p><p><em>___Item Creation Feats</em></p><p> o Brew Potion</p><p> o Craft Magic Arms And Armor</p><p> o Craft Wand</p><p> o Craft Wondrous Item</p><p> o Scribe Scroll</p><p></p><p><em>___Metamagic Feats</em></p><p> o Empower Spell</p><p> o Enlarge Spell</p><p> o Extend Spell</p><p> o Heighten Spell</p><p> o Maximize Spell (? borderline utility; only applicable to cantrips)</p><p> o Silent Spell</p><p> o Still Spell</p><p> o Widen Spell (? borderline utility; only applicable to cantrips)</p><p></p><p></p><p><strong>SRD MONSTER FEATS</strong></p><p></p><p> o Ability Focus</p><p> o Awesome Blow</p><p> o Craft Construct </p><p> o Empower Spell-Like Ability</p><p> o Flyby Attack</p><p> + Improved Flyby Attack </p><p> o Hover</p><p> o Improved Natural Armor</p><p> o Improved Natural Attack</p><p> o Multiattack</p><p> + Improved Multiattack</p><p> o Multiweapon Fighting</p><p> + Improved Multiweapon Fighting</p><p> # Greater Multiweapon Fighting</p><p> o Quicken Spell-Like Ability</p><p> o Snatch</p><p> o Wingover</p><p></p><p><em>___plus those moved over from the normal feats section:</em></p><p> - Stunning Fist</p><p> - Improved Precise Shot</p><p> - Greater Two-Weapon Fighting</p><p> - Greater Weapon Focus</p><p> - Greater Weapon Specialization</p><p> - Craft Rod</p><p> - Craft Staff</p><p> - Quicken Spell</p><p></p><p></p><p><strong>E6-SPECIFIC FEATS FROM STOUGHTON'S DOC (7)</strong></p><p></p><p>Expanded Spell Knowledge</p><p>Expanded Caster Stamina</p><p>Restoration</p><p>Stone to Flesh</p><p>Wondrous Rings</p><p></p><p>Ability Training</p><p>Ability Advancement</p><p></p><p></p><p><strong>FEATS FROM WotC OGC DIVINE RULES (18)</strong></p><p> </p><p>Blindsight, 5ft</p><p>Energy Substitution</p><p>Extra Music</p><p>Eyes in the Back of Your Head</p><p>Fleet of Foot</p><p>Hold the Line </p><p>Jack of All Trades</p><p>Knock-Down</p><p>Persistent Spell</p><p>Plant Control</p><p>Plant defiance</p><p>Power Critical</p><p>Reach Spell</p><p>Repeat Spell</p><p>Sacred Spell</p><p>Sharp-Shooting</p><p>Subdual Substitution</p><p>Superior Expertise</p><p></p><p></p><p><strong>FEATS FROM WotC OGC EPIC RULES </strong></p><p>(I believe all of these are already included among the SRD Monster Feats)</p><p></p><p></p><p><strong>FEATS FROM WotC OGC PSIONIC RULES (7)</strong></p><p></p><p>Deadly Precision</p><p>Greater Manyshot</p><p>Open Minded</p><p>Rapid Metabolism</p><p>Reckless Offense</p><p>Sidestep Charge</p><p>Stand Still[/sblock]All the funky symbols are cut'n'paste artifacts. Please let me know if anything looks amiss. </p><p></p><p>And now that the actual list of (technically) non-SRD WotC OGC feats is out there, do they look worthy of inclusion at this point, or should they be kept on hold, until we get around to an expanded SRD with variant rules?</p></blockquote><p></p>
[QUOTE="Theo R Cwithin, post: 5428690, member: 75712"] Here's a first shot at arranging the feats according to E6 restrictions. The first two sections are the SRD Feats and Monster Feats, but with higher-level feats moved over to Monster Feats. (Fwiw, only 10 feats moved so fas as I could find with a quick search.) The second group consists of Stoughton's suggested E6 feats. The groups after that are the E6-appropriate General feats from the Divine and Psionics rules (there were no new ones from the Epic rules).[sblock][B]SRD E6-APPROPRIATE FEATS[/B] [I]___General Feats[/I] o Acrobatic o Agile o Alertness o Animal Affinity o Armor Proficiency (Light) + Armor Proficiency (Medium) # Armor Proficiency (Heavy) o Athletic o Augment Summoning o Blind-Fight o Combat Casting o Combat Expertise + Improved Disarm + Improved Feint + Improved Trip + Whirlwind Attack o Combat Reflexes o Deceitful o Deft Hands o Diligent o Dodge + Mobility # Spring Attack o Endurance + Diehard o Eschew Materials o Exotic Weapon Proficiency o Extra Turning o Great Fortitude o Improved Counterspell o Improved Familiar (? borderline ?) o Improved Initiative o Improved Turning o Improved Unarmed Strike + Deflect Arrows + Improved Grapple + Snatch Arrows o Investigator o Iron Will o Leadership (but must modify table) o Lightning Reflexes o Magical Aptitude o Martial Weapon Proficiency o Mounted Combat + Mounted Archery + Ride-By Attack # Spirited Charge + Trample o Natural Spell o Negotiator o Nimble Fingers o Persuasive o Point Blank Shot + Far Shot + Precise Shot + Rapid Shot # Manyshot + Shot On The Run o Power Attack + Cleave # Great Cleave + Improved Bull Rush + Improved Overrun + Improved Sunder o Quick Draw o Rapid Reload o Run o Self-Sufficient o Shield Proficiency + Improved Shield Bash + Tower Shield Proficiency, o Simple Weapon Proficiency o Skill Focus o Spell Focus + Greater Spell Focus o Spell Mastery o Spell Penetration + Greater Spell Penetration o Stealthy o Toughness o Track o Two-Weapon Fighting + Two-Weapon Defense + Improved Two-Weapon Fighting o Weapon Finesse o Weapon Focus + Weapon Specialization [I]___Item Creation Feats[/I] o Brew Potion o Craft Magic Arms And Armor o Craft Wand o Craft Wondrous Item o Scribe Scroll [I]___Metamagic Feats[/I] o Empower Spell o Enlarge Spell o Extend Spell o Heighten Spell o Maximize Spell (? borderline utility; only applicable to cantrips) o Silent Spell o Still Spell o Widen Spell (? borderline utility; only applicable to cantrips) [B]SRD MONSTER FEATS[/B] o Ability Focus o Awesome Blow o Craft Construct o Empower Spell-Like Ability o Flyby Attack + Improved Flyby Attack o Hover o Improved Natural Armor o Improved Natural Attack o Multiattack + Improved Multiattack o Multiweapon Fighting + Improved Multiweapon Fighting # Greater Multiweapon Fighting o Quicken Spell-Like Ability o Snatch o Wingover [I]___plus those moved over from the normal feats section:[/I] - Stunning Fist - Improved Precise Shot - Greater Two-Weapon Fighting - Greater Weapon Focus - Greater Weapon Specialization - Craft Rod - Craft Staff - Quicken Spell [B]E6-SPECIFIC FEATS FROM STOUGHTON'S DOC (7)[/B] Expanded Spell Knowledge Expanded Caster Stamina Restoration Stone to Flesh Wondrous Rings Ability Training Ability Advancement [B]FEATS FROM WotC OGC DIVINE RULES (18)[/B] Blindsight, 5ft Energy Substitution Extra Music Eyes in the Back of Your Head Fleet of Foot Hold the Line Jack of All Trades Knock-Down Persistent Spell Plant Control Plant defiance Power Critical Reach Spell Repeat Spell Sacred Spell Sharp-Shooting Subdual Substitution Superior Expertise [B]FEATS FROM WotC OGC EPIC RULES [/B] (I believe all of these are already included among the SRD Monster Feats) [B]FEATS FROM WotC OGC PSIONIC RULES (7)[/B] Deadly Precision Greater Manyshot Open Minded Rapid Metabolism Reckless Offense Sidestep Charge Stand Still[/sblock]All the funky symbols are cut'n'paste artifacts. Please let me know if anything looks amiss. And now that the actual list of (technically) non-SRD WotC OGC feats is out there, do they look worthy of inclusion at this point, or should they be kept on hold, until we get around to an expanded SRD with variant rules? [/QUOTE]
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