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<blockquote data-quote="Theo R Cwithin" data-source="post: 5429915" data-attributes="member: 75712"><p>Yeah, I'm not too worried about it for now. In the rtf bundle, <em>que sera, sera</em>; and the online offering will have all kinds of possibilities for changing the view (onscreen v print, etc), sblocking, popup definitions, and so on. We've got time to work that out.</p><p></p><p></p><p>The more I look over the monster list, the more I lean this way, as well. Even doing that, though, a lot of really good monsters (even entire subtypes) will have abilities based on 4th level spells or higher, or have actual caster levels beyond 6th. We'll have to consider how we're going to handle that: excluding those creatures, altering them to E6 standards, inlining the info in the statblocks, extending the special abilities glossary, or the like. I'll pull out a few illustrations of these sorts of things at some point this weekend.</p><p></p><p>So let's plan on chopping monsters above CR 6. But also take a look at the monster list to get an idea for several CR7-9, and a handful of higher level ones that might be appropriate in various roles in an E6 game, a dozen "favorites" or something.</p><p></p><p>BTW, feats: Any opinion on including the extra General feats in the baseline SRD, as per the list upthread (post#77)? They're technically not SRD, but they are bundled along with it.</p></blockquote><p></p>
[QUOTE="Theo R Cwithin, post: 5429915, member: 75712"] Yeah, I'm not too worried about it for now. In the rtf bundle, [I]que sera, sera[/I]; and the online offering will have all kinds of possibilities for changing the view (onscreen v print, etc), sblocking, popup definitions, and so on. We've got time to work that out. The more I look over the monster list, the more I lean this way, as well. Even doing that, though, a lot of really good monsters (even entire subtypes) will have abilities based on 4th level spells or higher, or have actual caster levels beyond 6th. We'll have to consider how we're going to handle that: excluding those creatures, altering them to E6 standards, inlining the info in the statblocks, extending the special abilities glossary, or the like. I'll pull out a few illustrations of these sorts of things at some point this weekend. So let's plan on chopping monsters above CR 6. But also take a look at the monster list to get an idea for several CR7-9, and a handful of higher level ones that might be appropriate in various roles in an E6 game, a dozen "favorites" or something. BTW, feats: Any opinion on including the extra General feats in the baseline SRD, as per the list upthread (post#77)? They're technically not SRD, but they are bundled along with it. [/QUOTE]
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