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E6 SRD - community project
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<blockquote data-quote="Theo R Cwithin" data-source="post: 5430790" data-attributes="member: 75712"><p>You're definitely right on all counts. We're still trying to figure these kinds of questions out, at the moment. Basically, the first pass will be a straight chop at CR6, plus add in a few more that "feel" appropriate-- just for the sake of making progress and getting to a working rough draft. But I've noted that even those low-ish level ones will have lots of little headaches to consider (nymphs are Drd<em>7</em> casters; all archons have Greater Teleport; erinyes have Trueseeing; etc); these issues will be considered in the second pass.</p><p></p><p>But really we're not going to be toning anything down, per se, as that requires a lot of deviation from existing SRD stats (which we're trying to adhere to as closely as possible). Instead, we'll simply exclude monsters (etc), and leave it to the reader to power things up to taste. If anything, we'll just end up doing one or more of the following:</p><p>- just keep the dinkiest monsters around, and inline whatever explanatory text is necessary (eg, SLAs); </p><p>- do some very minimal "E6 conversion" on a <em>very few</em> creatures (eg, maybe restrict the nymph's 4th level spell slot to metamagicked spells); </p><p>- add some words on advancing lesser monsters to be more epic (or suggest substitutes); </p><p>- simply point to other sources (or build an appendix) for more killer monsters, and provide guidance on tweaking them for E6.</p><p></p><p>Also keep in mind that we're hoping this is just the beginning. Right now, we're only working on the most restrictive SRD-- a fundamental baseline that most E6 games have in common. Eventually, though, we hope to make that bundle of ugly RTF files the core of a broader system around which a community website could be built, likely along the lines of a wiki. At that point, it will ideally turn into a "buffet" of options, as appealing to "grim'n'gritty" E6ers, as to high-power "superheroic" E6ers. </p><p></p><p>Moreover, the baseline SRD rtfs will give an easier starting point for folks interested in creating out-of-the-box game products: instead of hacking the full SRD down to size, they can focus on tinkering rules, selecting/modifying their own selection of monsters, spell and items, uilding up their own rule system, and so on. </p><p></p><p>Time will tell, of course. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>And please feel free to pop in at any time and jump into the conversation, grab a file to proofread, offer some opinions, give technical suggestions, or whatever. The more folks joining in, the merrier!</p></blockquote><p></p>
[QUOTE="Theo R Cwithin, post: 5430790, member: 75712"] You're definitely right on all counts. We're still trying to figure these kinds of questions out, at the moment. Basically, the first pass will be a straight chop at CR6, plus add in a few more that "feel" appropriate-- just for the sake of making progress and getting to a working rough draft. But I've noted that even those low-ish level ones will have lots of little headaches to consider (nymphs are Drd[I]7[/I] casters; all archons have Greater Teleport; erinyes have Trueseeing; etc); these issues will be considered in the second pass. But really we're not going to be toning anything down, per se, as that requires a lot of deviation from existing SRD stats (which we're trying to adhere to as closely as possible). Instead, we'll simply exclude monsters (etc), and leave it to the reader to power things up to taste. If anything, we'll just end up doing one or more of the following: - just keep the dinkiest monsters around, and inline whatever explanatory text is necessary (eg, SLAs); - do some very minimal "E6 conversion" on a [I]very few[/I] creatures (eg, maybe restrict the nymph's 4th level spell slot to metamagicked spells); - add some words on advancing lesser monsters to be more epic (or suggest substitutes); - simply point to other sources (or build an appendix) for more killer monsters, and provide guidance on tweaking them for E6. Also keep in mind that we're hoping this is just the beginning. Right now, we're only working on the most restrictive SRD-- a fundamental baseline that most E6 games have in common. Eventually, though, we hope to make that bundle of ugly RTF files the core of a broader system around which a community website could be built, likely along the lines of a wiki. At that point, it will ideally turn into a "buffet" of options, as appealing to "grim'n'gritty" E6ers, as to high-power "superheroic" E6ers. Moreover, the baseline SRD rtfs will give an easier starting point for folks interested in creating out-of-the-box game products: instead of hacking the full SRD down to size, they can focus on tinkering rules, selecting/modifying their own selection of monsters, spell and items, uilding up their own rule system, and so on. Time will tell, of course. ;) And please feel free to pop in at any time and jump into the conversation, grab a file to proofread, offer some opinions, give technical suggestions, or whatever. The more folks joining in, the merrier! [/QUOTE]
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