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<blockquote data-quote="Theo R Cwithin" data-source="post: 5432642" data-attributes="member: 75712"><p>Looking for input/advice/comment on...</p><p></p><p>MONSTERS</p><p></p><p>Ok, after looking at several files, I'm seeing some distinct patterns. It's looking like about 2/3s of chopped monsters are candidates to get added back in-- often just because they're more powerful versions of included monsters. I imagine this pattern is emerging simply because most CR6 monsters aren't actually very challenging for a level 6 party; "very difficult" solos are expected to be CR10+. IOW, cutting at CR6 is removing all challenging monsters from the mix. </p><p></p><p>Of the candidates for re-inclusion, I'm also getting the feeling that these fall into two groups: obvious 'no brainer' creatures-- such as beefy animals or giants-- which are challenging simply because they are bigger, meaner, faster, toxicker, etc; and then other creatures that "feel" correct for re-inclusion (eg, for being iconic, mythological, etc) but possess abilities that likely outclass PCs, effectively increasing their CRs in a strict E6 campaign.</p><p></p><p><span style="color: PaleGreen"><em><strong> So I'm thinking we should change the approach to monster selection.</strong></em> </span>I suggest the CR cutoff be raised to CR10 or 12. Then, instead of noting what ought to be re-included, just note creatures which are "highly magical" (likely outsiders, fey, some aberrations, creatures with caster levels of 7+); these would either be eventually discarded, edited slightly for E6ization, or else shifted to an appendix of more dangerous "lean up" monsters (or even just named but not statted, with a reference to the full SRD, and noted as "appropriate for higher power, lean-up E6 games"). End result will be a monster list including all monsters up to CR6; plus more mundane ones of higher CR; and as well as notes on potential problem creatures to excise.</p><p></p><p>I think this will make editing monster files a bit easier. Instead of (for example) cutting 10 statblocks, then re-including 6 or 7 of them, we'll just cut 3 obviously non-E6 and weed out other ones on a case by case basis, either now or in the next phase. And those numbers-- cut 10, re-add 6-- are roughly what I'm seeing per file. If nothing else, I really believe this will save time and reformatting headaches down the line.</p><p></p><p>I'll briefly hold off further monster edits for input. If I don't hear anything, I'll re-do the files already done as discussed above.</p></blockquote><p></p>
[QUOTE="Theo R Cwithin, post: 5432642, member: 75712"] Looking for input/advice/comment on... MONSTERS Ok, after looking at several files, I'm seeing some distinct patterns. It's looking like about 2/3s of chopped monsters are candidates to get added back in-- often just because they're more powerful versions of included monsters. I imagine this pattern is emerging simply because most CR6 monsters aren't actually very challenging for a level 6 party; "very difficult" solos are expected to be CR10+. IOW, cutting at CR6 is removing all challenging monsters from the mix. Of the candidates for re-inclusion, I'm also getting the feeling that these fall into two groups: obvious 'no brainer' creatures-- such as beefy animals or giants-- which are challenging simply because they are bigger, meaner, faster, toxicker, etc; and then other creatures that "feel" correct for re-inclusion (eg, for being iconic, mythological, etc) but possess abilities that likely outclass PCs, effectively increasing their CRs in a strict E6 campaign. [COLOR=PaleGreen][I][B] So I'm thinking we should change the approach to monster selection.[/B][/I] [/COLOR]I suggest the CR cutoff be raised to CR10 or 12. Then, instead of noting what ought to be re-included, just note creatures which are "highly magical" (likely outsiders, fey, some aberrations, creatures with caster levels of 7+); these would either be eventually discarded, edited slightly for E6ization, or else shifted to an appendix of more dangerous "lean up" monsters (or even just named but not statted, with a reference to the full SRD, and noted as "appropriate for higher power, lean-up E6 games"). End result will be a monster list including all monsters up to CR6; plus more mundane ones of higher CR; and as well as notes on potential problem creatures to excise. I think this will make editing monster files a bit easier. Instead of (for example) cutting 10 statblocks, then re-including 6 or 7 of them, we'll just cut 3 obviously non-E6 and weed out other ones on a case by case basis, either now or in the next phase. And those numbers-- cut 10, re-add 6-- are roughly what I'm seeing per file. If nothing else, I really believe this will save time and reformatting headaches down the line. I'll briefly hold off further monster edits for input. If I don't hear anything, I'll re-do the files already done as discussed above. [/QUOTE]
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