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<blockquote data-quote="Theo R Cwithin" data-source="post: 5433059" data-attributes="member: 75712"><p>Ugh, don't remind me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> We're still mulling over how to do this.</p><p></p><p>I've considered a "monstrous spells" doc as you've mentioned; or, isolating all monsters that need them, and refer to the full SRD; or else simply in-lining the ability (ie, the spell text, but 'harwired' to the requisite numbers) in the statblock. Written out as spells, there's the advantage of, well, having the spells there in a format ready for "lean up" E6 campaign that want to provide PC access to them; this also minimizes edits to the official SRD text.</p><p></p><p>(Actually, on that note, how do we do that for the E6 feats "Restoration" and "Stone to flesh"? I made a half-baked attempt somewhere upthread to sort of make spell-but-not-really-a-spell in the file Feats.rtf, but it's just a place holder with little thought put into it at this point. Suggestions on handling that would be welcome.)</p><p></p><p>Another thing we'll need to consider is monsters that act like spellcasters in excess of 6th level (eg, nymph casts as a Drd7, thus has a 4th level slot). Do we limit that slot to metamagicked spells? Do we add all 4th level Drd spells to the "monstrous spells" doc? If so, then why not do the same for Clr and Sor/Wiz-- and where do we detail Drd7 (etc) casters? Or do we modify the nymph to be a 6th level caster, with bonus feats to bring her power level back up to 7th? Or...?</p><p></p><p>But I'd like to finish up the monster list first, then get an idea of what's required. I'm thinking we'll get the rough draft out the door, and come back to it later with fresh eyes.</p></blockquote><p></p>
[QUOTE="Theo R Cwithin, post: 5433059, member: 75712"] Ugh, don't remind me. ;) We're still mulling over how to do this. I've considered a "monstrous spells" doc as you've mentioned; or, isolating all monsters that need them, and refer to the full SRD; or else simply in-lining the ability (ie, the spell text, but 'harwired' to the requisite numbers) in the statblock. Written out as spells, there's the advantage of, well, having the spells there in a format ready for "lean up" E6 campaign that want to provide PC access to them; this also minimizes edits to the official SRD text. (Actually, on that note, how do we do that for the E6 feats "Restoration" and "Stone to flesh"? I made a half-baked attempt somewhere upthread to sort of make spell-but-not-really-a-spell in the file Feats.rtf, but it's just a place holder with little thought put into it at this point. Suggestions on handling that would be welcome.) Another thing we'll need to consider is monsters that act like spellcasters in excess of 6th level (eg, nymph casts as a Drd7, thus has a 4th level slot). Do we limit that slot to metamagicked spells? Do we add all 4th level Drd spells to the "monstrous spells" doc? If so, then why not do the same for Clr and Sor/Wiz-- and where do we detail Drd7 (etc) casters? Or do we modify the nymph to be a 6th level caster, with bonus feats to bring her power level back up to 7th? Or...? But I'd like to finish up the monster list first, then get an idea of what's required. I'm thinking we'll get the rough draft out the door, and come back to it later with fresh eyes. [/QUOTE]
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