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<blockquote data-quote="Theo R Cwithin" data-source="post: 5435612" data-attributes="member: 75712"><p>I'll update the master file list with the status. I can take a more careful look when Monsters are finished. </p><p></p><p>To date, we've been approaching things topically, just so we're all on the same page and focused on the same aspect of the game at the same time. I'd kind of like to stick to that, but if you're especially gung ho... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>One thing to note is that a lot of the E6 material on magic items has already been done. I know there's a WotC or ENWorld thread somewhere that has identified all CL6 items, though I can't find it atm. I've sblocked below what I cut'n'pasted sometime ago; sorry I don't know who to credit for it, though. [sblock]</p><p>E6 level wondrous items</p><p></p><p>Here is a list of all minor wondrous items that require only spells 3rd lvl or lower to create (and could thus be created by E6 characters)</p><p></p><p>minor:</p><p>Elixir of love 150 gp</p><p>Unguent of timelessness 150 gp</p><p>Dust of tracelessness 250 gp</p><p>Elixir of hiding 250 gp</p><p>Elixir of sneaking 250 gp</p><p>Elixir of swimming 250 gp</p><p>Silversheen 250 gp</p><p>Elixir of truth 500 gp</p><p>Bag of tricks, gray 900 gp</p><p>Hand of the mage 900 gp</p><p>Bracers of armor +1 1,000 gp</p><p>Cloak of resistance +1 1,000 gp</p><p>Pearl of power, 1st-level spell 1,000 gp</p><p>Phylactery of faithfulness 1,000 gp</p><p>Salve of slipperiness 1,000 gp</p><p>Elixir of fire breath 1,100 gp</p><p>Pipes of the sewers 1,150 gp</p><p>Dust of illusion 1,200 gp</p><p>Brooch of shielding 1,500 gp</p><p>Necklace of fireballs type I 1,650 gp</p><p>Dust of appearance 1,800 gp</p><p>Hat of disguise 1,800 gp</p><p>Pipes of sounding 1,800 gp</p><p>Amulet of natural armor +1 2,000 gp</p><p>Horn of fog 2,000 gp</p><p>Robe of bones 2,400 gp</p><p>Sovereign glue 2,400 gp</p><p>Boots of elvenkind 2,500 gp</p><p>Boots of the winterlands 2,500 gp</p><p>Candle of truth 2,500 gp</p><p>Cloak of elvenkind 2,500 gp</p><p>Scarab, golembane 2,500 gp</p><p>Necklace of fireballs type II 2,700 gp</p><p>Stone of alarm 2,700 gp</p><p>Bag of tricks, rust 3,000 gp</p><p>Chime of opening 3,000 gp</p><p>Horseshoes of speed 3,000 gp</p><p>Rope of climbing 3,000 gp</p><p>Dust of disappearance 3,500 gp</p><p>Lens of detection 3,500 gp 57</p><p>Bracers of armor +2 4,000 gp</p><p>Cloak of resistance +2 4,000 gp</p><p>Gloves of arrow snaring 4,000 gp \</p><p>Restorative ointment 4,000 gp 68</p><p>Pearl of power, 2nd-level spell 4,000 gp</p><p>Circlet of persuasion 4,500 gp 7</p><p>Slippers of spider climbing 4,800 gp</p><p>Bracers of archery, lesser 5,000 gp</p><p>Helm of comprehend languages and read magic 5,200 gp</p><p>Vest of escape 5,200 gp</p><p>Eversmoking bottle 5,400 gp</p><p>Sustaining spoon 5,400 gp</p><p>Boots of striding and springing 5,500 gp</p><p>Wind fan 5,500 gp</p><p>Amulet of mighty fists +1 6,000 gp</p><p>Horseshoes of a zephyr 6,000 gp</p><p>Pipes of haunting 6,000 gp</p><p>Gloves of swimming and climbing 6,250 gp</p><p>Circlet of blasting, minor 6,480 gp</p><p>Horn of goodness/evil 6,500 gp</p><p>Bottle of air 7,250 gp</p><p>Periapt of health</p><p></p><p>medium:</p><p>Bracers or armor +3</p><p>Amulet of NAC +2</p><p>Boots of haste</p><p>Cloak of Arcadia</p><p>Minor cloak of displacement</p><p></p><p>Other E6 level magic items:</p><p></p><p>ARMOR/SHIELD BONUSES</p><p>NOTE – Prices do not include cost of masterwork armor or shield.</p><p>+1 Enhancement Bonus: CL 3, 1,000gp.</p><p>+2 Enhancement Bonus: CL 6, 4,000gp.</p><p>Acid Resistance: CL 3, 18,000gp.</p><p>Arrow Deflection: CL 5, 4,000gp.</p><p>Cold Resistance: CL 3, 18,000gp.</p><p>Electricity Resistance: CL 3, 18,000gp.</p><p>Fire Resistance: CL 3, 18,000gp.</p><p>Shadow: CL 5, 3,750gp.</p><p>Silent Moves: CL 5, 3,750gp.</p><p>Slick: CL 4, 3,750gp.</p><p>Sonic Resistance: CL 3, 18,000gp.</p><p></p><p>SPECIFIC ARMORS</p><p>Celestial Armor: CL 5, 22,400gp.</p><p>Mithral Full Plate of Speed: CL 5, 26,500gp.</p><p></p><p>SPECIFIC SHIELDS</p><p>Caster’s Shield: CL 6, 3,153gp.</p><p>Spined Shield: CL 6, 5,580gp.</p><p>Winged Shield: CL 5, 17,257gp</p><p></p><p>WEAPON BONUSES</p><p>NOTE – Prices do not include cost of masterwork weapon.</p><p>+1 Enhancement Bonus: CL 3, 2,000gp.</p><p>+2 Enhancement Bonus: CL 6, 8,000gp.</p><p>Distance: CL 6, 2,000gp.</p><p>Merciful: CL 5, 2,000gp.</p><p>Thundering: CL 5, 2,000gp.</p><p>Throwing: CL 5, 2,000gp.</p><p></p><p>SPECIFIC WEAPONS</p><p>Dagger of Venom: CL 5, 8,302gp.</p><p>Javelin of Lightning: CL 5, 1,500gp.</p><p>Screaming Bolt: CL 5, 267gp.</p><p>Sleep Arrow: CL 5, 132gp.</p><p></p><p>RINGS</p><p>Animal Friendship: CL 3, 10,800gp.</p><p>Chameleon Power: CL 3, 12,700gp.</p><p>Climbing: CL 5, 2,500gp.</p><p>Climbing, Improved: CL 5, 10,000gp. (10 ranks of climb can be achieved with the Skill Beyond Your Years feat)</p><p>Energy Resistance, Minor: CL 3, 12,000gp.</p><p>Feather Falling: CL 1, 2,200gp.</p><p>Invisibility: CL 3, 20,000gp.</p><p>Jumping: CL 2, 2,500gp.</p><p>Mind Shielding: CL 3, 8,000gp.</p><p>Protection +1: CL 5, 2,000gp.</p><p>Protection +2: CL 6, 8,000gp.</p><p>Spell Storing, Minor: CL 5, 18,000gp.</p><p>Sustenance: CL 5, 2,500gp.</p><p>Swimming: CL 2, 2,500gp.</p><p>X-Ray Vision: CL 6, 25,000gp.</p><p>[/sblock]</p><p>That said, there's no need to reinvent the wheel-- just confirm it! Beyond that I think the big job will be:</p><p>- identifying other non-E6 magic items from Monsters (that we don't cut) and add those to the list; </p><p>- selecting specials, eg, artifacts, and possibly other 'iconic' items; (I really like your suggestions, btw; they hold nicely to the "classics".)</p><p>- editing text for consistency, dereferencing cut spells or monsters, switch Forge Ring to Wondrous Rings; and so on.</p><p></p><p>At least that's kind of how I've been thinking about it. Haven't put much much thought into it or even put out a call for input, though, since I'm not quite there yet! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Theo R Cwithin, post: 5435612, member: 75712"] I'll update the master file list with the status. I can take a more careful look when Monsters are finished. To date, we've been approaching things topically, just so we're all on the same page and focused on the same aspect of the game at the same time. I'd kind of like to stick to that, but if you're especially gung ho... ;) One thing to note is that a lot of the E6 material on magic items has already been done. I know there's a WotC or ENWorld thread somewhere that has identified all CL6 items, though I can't find it atm. I've sblocked below what I cut'n'pasted sometime ago; sorry I don't know who to credit for it, though. [sblock] E6 level wondrous items Here is a list of all minor wondrous items that require only spells 3rd lvl or lower to create (and could thus be created by E6 characters) minor: Elixir of love 150 gp Unguent of timelessness 150 gp Dust of tracelessness 250 gp Elixir of hiding 250 gp Elixir of sneaking 250 gp Elixir of swimming 250 gp Silversheen 250 gp Elixir of truth 500 gp Bag of tricks, gray 900 gp Hand of the mage 900 gp Bracers of armor +1 1,000 gp Cloak of resistance +1 1,000 gp Pearl of power, 1st-level spell 1,000 gp Phylactery of faithfulness 1,000 gp Salve of slipperiness 1,000 gp Elixir of fire breath 1,100 gp Pipes of the sewers 1,150 gp Dust of illusion 1,200 gp Brooch of shielding 1,500 gp Necklace of fireballs type I 1,650 gp Dust of appearance 1,800 gp Hat of disguise 1,800 gp Pipes of sounding 1,800 gp Amulet of natural armor +1 2,000 gp Horn of fog 2,000 gp Robe of bones 2,400 gp Sovereign glue 2,400 gp Boots of elvenkind 2,500 gp Boots of the winterlands 2,500 gp Candle of truth 2,500 gp Cloak of elvenkind 2,500 gp Scarab, golembane 2,500 gp Necklace of fireballs type II 2,700 gp Stone of alarm 2,700 gp Bag of tricks, rust 3,000 gp Chime of opening 3,000 gp Horseshoes of speed 3,000 gp Rope of climbing 3,000 gp Dust of disappearance 3,500 gp Lens of detection 3,500 gp 57 Bracers of armor +2 4,000 gp Cloak of resistance +2 4,000 gp Gloves of arrow snaring 4,000 gp \ Restorative ointment 4,000 gp 68 Pearl of power, 2nd-level spell 4,000 gp Circlet of persuasion 4,500 gp 7 Slippers of spider climbing 4,800 gp Bracers of archery, lesser 5,000 gp Helm of comprehend languages and read magic 5,200 gp Vest of escape 5,200 gp Eversmoking bottle 5,400 gp Sustaining spoon 5,400 gp Boots of striding and springing 5,500 gp Wind fan 5,500 gp Amulet of mighty fists +1 6,000 gp Horseshoes of a zephyr 6,000 gp Pipes of haunting 6,000 gp Gloves of swimming and climbing 6,250 gp Circlet of blasting, minor 6,480 gp Horn of goodness/evil 6,500 gp Bottle of air 7,250 gp Periapt of health medium: Bracers or armor +3 Amulet of NAC +2 Boots of haste Cloak of Arcadia Minor cloak of displacement Other E6 level magic items: ARMOR/SHIELD BONUSES NOTE – Prices do not include cost of masterwork armor or shield. +1 Enhancement Bonus: CL 3, 1,000gp. +2 Enhancement Bonus: CL 6, 4,000gp. Acid Resistance: CL 3, 18,000gp. Arrow Deflection: CL 5, 4,000gp. Cold Resistance: CL 3, 18,000gp. Electricity Resistance: CL 3, 18,000gp. Fire Resistance: CL 3, 18,000gp. Shadow: CL 5, 3,750gp. Silent Moves: CL 5, 3,750gp. Slick: CL 4, 3,750gp. Sonic Resistance: CL 3, 18,000gp. SPECIFIC ARMORS Celestial Armor: CL 5, 22,400gp. Mithral Full Plate of Speed: CL 5, 26,500gp. SPECIFIC SHIELDS Caster’s Shield: CL 6, 3,153gp. Spined Shield: CL 6, 5,580gp. Winged Shield: CL 5, 17,257gp WEAPON BONUSES NOTE – Prices do not include cost of masterwork weapon. +1 Enhancement Bonus: CL 3, 2,000gp. +2 Enhancement Bonus: CL 6, 8,000gp. Distance: CL 6, 2,000gp. Merciful: CL 5, 2,000gp. Thundering: CL 5, 2,000gp. Throwing: CL 5, 2,000gp. SPECIFIC WEAPONS Dagger of Venom: CL 5, 8,302gp. Javelin of Lightning: CL 5, 1,500gp. Screaming Bolt: CL 5, 267gp. Sleep Arrow: CL 5, 132gp. RINGS Animal Friendship: CL 3, 10,800gp. Chameleon Power: CL 3, 12,700gp. Climbing: CL 5, 2,500gp. Climbing, Improved: CL 5, 10,000gp. (10 ranks of climb can be achieved with the Skill Beyond Your Years feat) Energy Resistance, Minor: CL 3, 12,000gp. Feather Falling: CL 1, 2,200gp. Invisibility: CL 3, 20,000gp. Jumping: CL 2, 2,500gp. Mind Shielding: CL 3, 8,000gp. Protection +1: CL 5, 2,000gp. Protection +2: CL 6, 8,000gp. Spell Storing, Minor: CL 5, 18,000gp. Sustenance: CL 5, 2,500gp. Swimming: CL 2, 2,500gp. X-Ray Vision: CL 6, 25,000gp. [/sblock] That said, there's no need to reinvent the wheel-- just confirm it! Beyond that I think the big job will be: - identifying other non-E6 magic items from Monsters (that we don't cut) and add those to the list; - selecting specials, eg, artifacts, and possibly other 'iconic' items; (I really like your suggestions, btw; they hold nicely to the "classics".) - editing text for consistency, dereferencing cut spells or monsters, switch Forge Ring to Wondrous Rings; and so on. At least that's kind of how I've been thinking about it. Haven't put much much thought into it or even put out a call for input, though, since I'm not quite there yet! ;) [/QUOTE]
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