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E6 SRD - community project
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<blockquote data-quote="Theo R Cwithin" data-source="post: 5444024" data-attributes="member: 75712"><p>Wow, lots of double checks, nice! </p><p></p><p>On feats - Yeah, a lot of these are odd, but the WotC ones are verbatim from their own OGC docs so in the interest of hewing closely to the original, let's keep them as is, even the only marginally useful ones. Thanks for looking at the "Stone to Flesh" and "Restoration" feats; yours are excellent suggestions. As for the other E6-specific feats, again they're ripped straight from the source doc, so let's keep them even though they are very limited (by design). Additional feats (eg to further boost ability, capstones, etc) can come later on when we're tacking appendices onto the baseline SRD.</p><p></p><p>On PrCs - A few people have suggested dropping PrCs from the baseline SRD entirely, since these RAW ones are so few and imbalanced. There's so much that can be done with PrCs, it's a shame they are so useless in E6 RAW, so a better treatment would probably fit more naturally in an appendix later on. </p><p></p><p>On Traps - We'll have to look at some of those changes a little more closely. On the ones with caster level changes, I believe the CR should drop (eg, lightning bolt by a 10th level wiz is CR6; but the same trap by a 6th level wiz should have a lower CR). Normally Id say leave as in RAW (even though they're not creatable by E6ers) or cut them entirely, but for the sake of examples, maybe rejiggering them to new CRs <em>is</em> in order.</p><p></p><p>Anyway, I'll double-double check when I get time this weekend. I'll just emphasise that the point with this baseline E6 SRD is to keep the rules & wording as close as possible to WotC's original docs, so it's generally better to just chop something out entirely rather than modify, which risks introducing new inconsistencies. Basically, that's just because we don't want to insert too many 'surprises' for anyone using this SRD expecting to see RAW.</p></blockquote><p></p>
[QUOTE="Theo R Cwithin, post: 5444024, member: 75712"] Wow, lots of double checks, nice! On feats - Yeah, a lot of these are odd, but the WotC ones are verbatim from their own OGC docs so in the interest of hewing closely to the original, let's keep them as is, even the only marginally useful ones. Thanks for looking at the "Stone to Flesh" and "Restoration" feats; yours are excellent suggestions. As for the other E6-specific feats, again they're ripped straight from the source doc, so let's keep them even though they are very limited (by design). Additional feats (eg to further boost ability, capstones, etc) can come later on when we're tacking appendices onto the baseline SRD. On PrCs - A few people have suggested dropping PrCs from the baseline SRD entirely, since these RAW ones are so few and imbalanced. There's so much that can be done with PrCs, it's a shame they are so useless in E6 RAW, so a better treatment would probably fit more naturally in an appendix later on. On Traps - We'll have to look at some of those changes a little more closely. On the ones with caster level changes, I believe the CR should drop (eg, lightning bolt by a 10th level wiz is CR6; but the same trap by a 6th level wiz should have a lower CR). Normally Id say leave as in RAW (even though they're not creatable by E6ers) or cut them entirely, but for the sake of examples, maybe rejiggering them to new CRs [I]is[/I] in order. Anyway, I'll double-double check when I get time this weekend. I'll just emphasise that the point with this baseline E6 SRD is to keep the rules & wording as close as possible to WotC's original docs, so it's generally better to just chop something out entirely rather than modify, which risks introducing new inconsistencies. Basically, that's just because we don't want to insert too many 'surprises' for anyone using this SRD expecting to see RAW. [/QUOTE]
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