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<blockquote data-quote="Theo R Cwithin" data-source="post: 5448868" data-attributes="member: 75712"><p><strong>file: Types, Subtypes and Abilities</strong></p><p></p><p>file: <strong>Types, Subtypes and Abilities</strong></p><p></p><p>status: <span style="color: SeaGreen">awaiting proofread</span></p><p></p><p>comment:</p><p></p><p>[EDIT: added <em>dominate person, dominate monster</em> and <em>telekinesis</em> to "monstrous spells" list]</p><p></p><p>In this version, I've removed the spells-as-special abilities (as in the previous version), and kept them as spells in a "monstrous spells" section at the bottom, along with a (very awkwardly worded, imho) paragraph of explanation. </p><p></p><p>These "monstrous spells" have only a level with no reference to spellcasting class, and no components (since specials don't use components). They are otherwise identical to the spells as they appear in the full SRD. In retrospect, a couple of these (esp true seeing and charm monster) may be more appropriate inlined into monsters descriptions because there are just a couple instances of each, but they're here for now. Additionally, telekinesis might be appropriate to add, as it's a complex one but will be needed for ghosts (and would also allow the inclusion of vrocks).</p><p></p><p>Let me know if this "monstrous spells" approach actually looks better or worse than simply rewriting as special abilities.</p><p></p><p>(Also note , the spell <em>fear</em> is not a separate "monstrous spell". I left it as ideasmith (iirc?) left it, subsumed into the already existent fear special ability.)</p><p></p><p></p><p>[EDIT: added <em>dominate person</em> and <em>telekinesis</em> to "monstrous spells" list]</p></blockquote><p></p>
[QUOTE="Theo R Cwithin, post: 5448868, member: 75712"] [b]file: Types, Subtypes and Abilities[/b] file: [B]Types, Subtypes and Abilities[/B] status: [COLOR=SeaGreen]awaiting proofread[/COLOR] comment: [EDIT: added [I]dominate person, dominate monster[/I] and [I]telekinesis[/I] to "monstrous spells" list] In this version, I've removed the spells-as-special abilities (as in the previous version), and kept them as spells in a "monstrous spells" section at the bottom, along with a (very awkwardly worded, imho) paragraph of explanation. These "monstrous spells" have only a level with no reference to spellcasting class, and no components (since specials don't use components). They are otherwise identical to the spells as they appear in the full SRD. In retrospect, a couple of these (esp true seeing and charm monster) may be more appropriate inlined into monsters descriptions because there are just a couple instances of each, but they're here for now. Additionally, telekinesis might be appropriate to add, as it's a complex one but will be needed for ghosts (and would also allow the inclusion of vrocks). Let me know if this "monstrous spells" approach actually looks better or worse than simply rewriting as special abilities. (Also note , the spell [I]fear[/I] is not a separate "monstrous spell". I left it as ideasmith (iirc?) left it, subsumed into the already existent fear special ability.) [EDIT: added [I]dominate person[/I] and [I]telekinesis[/I] to "monstrous spells" list] [/QUOTE]
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