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E6 SRD - community project
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<blockquote data-quote="Theo R Cwithin" data-source="post: 5464241" data-attributes="member: 75712"><p>I kind of agree on this, but not entirely. The problem we've seen in whittling down the full SRD to 6 levels is that, while it's straightforward defining how to chop out magic items, chopping out monsters is a much less obvious task. </p><p> </p><p> At least the way we've implemented it, there are a ton of "epic" monsters (ie, CR7+) left to challenge "epic" parties of 6th level. Given how highly magical some of these monsters are (especially outsiders and fey), I really think some mention of "uncreatable" higher-level items is appropriate-- especially given how significant iconic things like flying carpets and flaming swords often are in certain mythic-style campaigns that E6 is so suited to. Being confined to the "Artifacts" section already makes them more or less optional anyway, just as it more or less is in the full SRD.</p><p> </p><p> If you haven't looked at it already, you might take a look at the <a href="https://sites.google.com/site/e6baselinesrd/index" target="_blank">website</a>; and this <a href="https://sites.google.com/site/e6baselinesrd/information#whathaveyoudone" target="_blank">brief overview of mods</a>: The goal here has been to create an srd that supports a fairly broad range of campaigns, from pretty low-power gritty ones, to more high-magic mythic ones. I hope we're more or less on the same page, but if not I'm pretty certain this project will yield something much closer to a "pure" E6 than the full SRD. In any event, we won't call it "E6 SRD" unless you've blessed it; for the timebeing, it's officially "E6 Baseline SRD", and will stay that way if need be. </p><p></p><p>Feel free to email me E6BaselineSRD _at_gmail if you want to take the discussion offline.</p><p> </p><p> James</p></blockquote><p></p>
[QUOTE="Theo R Cwithin, post: 5464241, member: 75712"] I kind of agree on this, but not entirely. The problem we've seen in whittling down the full SRD to 6 levels is that, while it's straightforward defining how to chop out magic items, chopping out monsters is a much less obvious task. At least the way we've implemented it, there are a ton of "epic" monsters (ie, CR7+) left to challenge "epic" parties of 6th level. Given how highly magical some of these monsters are (especially outsiders and fey), I really think some mention of "uncreatable" higher-level items is appropriate-- especially given how significant iconic things like flying carpets and flaming swords often are in certain mythic-style campaigns that E6 is so suited to. Being confined to the "Artifacts" section already makes them more or less optional anyway, just as it more or less is in the full SRD. If you haven't looked at it already, you might take a look at the [URL="https://sites.google.com/site/e6baselinesrd/index"]website[/URL]; and this [URL="https://sites.google.com/site/e6baselinesrd/information#whathaveyoudone"]brief overview of mods[/URL]: The goal here has been to create an srd that supports a fairly broad range of campaigns, from pretty low-power gritty ones, to more high-magic mythic ones. I hope we're more or less on the same page, but if not I'm pretty certain this project will yield something much closer to a "pure" E6 than the full SRD. In any event, we won't call it "E6 SRD" unless you've blessed it; for the timebeing, it's officially "E6 Baseline SRD", and will stay that way if need be. Feel free to email me E6BaselineSRD _at_gmail if you want to take the discussion offline. James [/QUOTE]
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