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E6: The Game Inside D&D
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<blockquote data-quote="Ry" data-source="post: 3751270" data-attributes="member: 8314"><p>When I dreamed up E6, the idea was that 6th level characters were the major named characters of the setting: the Elronds, Gandalfs, Aragorns, Theodens, Eomers, and Faramirs. There's another viable approach, which makes the playing field much more even: that's Evilhalfling's approach in <a href="http://www.enworld.org/showthread.php?t=202674" target="_blank">this thread</a>.</p><p></p><p>One thing to keep in mind here is the difference between level demographics in the background and level demographics in the foreground.</p><p></p><p>You could structure two campaigns the same way in terms of encounters: The players speak with a 6th-level cleric, who implores them to do battle with a wyvern living in the nearby hills while he takes the pass beneath the wyvern's lair to a town in need of his healing magic. </p><p></p><p>Under my approach, the cleric is described as a Very Important NPC. He might be Raulim, wandering mystic, servant of Fiutiel, the Angel of Virtue. The towns the players are helping are made up of 1st-level commoners and a few 1st-level experts and warriors. The head of the local militia is a 3rd-level warrior (he's been around a bit).</p><p></p><p>Under the other approach, the cleric is Raulim, the town cleric. He hasn't travelled much and although he's quite skilled as a cleric, his life is just as local as the peasants in his flock. If he's important to the story, it's because the PCs are familiar with him and have seen him before. In this case, the town probably has quite a few levelled characters; maybe the head of the town guard is a 6th level fighter, and many of the townsfolk are 3rd level commoners.</p><p></p><p>Here's the point about background and foreground: In terms of playability, since only Raulim, 6th level cleric, is getting involved in combats near the PCs (foreground), there's very little difference between the two approaches (background).</p></blockquote><p></p>
[QUOTE="Ry, post: 3751270, member: 8314"] When I dreamed up E6, the idea was that 6th level characters were the major named characters of the setting: the Elronds, Gandalfs, Aragorns, Theodens, Eomers, and Faramirs. There's another viable approach, which makes the playing field much more even: that's Evilhalfling's approach in [url=http://www.enworld.org/showthread.php?t=202674]this thread[/url]. One thing to keep in mind here is the difference between level demographics in the background and level demographics in the foreground. You could structure two campaigns the same way in terms of encounters: The players speak with a 6th-level cleric, who implores them to do battle with a wyvern living in the nearby hills while he takes the pass beneath the wyvern's lair to a town in need of his healing magic. Under my approach, the cleric is described as a Very Important NPC. He might be Raulim, wandering mystic, servant of Fiutiel, the Angel of Virtue. The towns the players are helping are made up of 1st-level commoners and a few 1st-level experts and warriors. The head of the local militia is a 3rd-level warrior (he's been around a bit). Under the other approach, the cleric is Raulim, the town cleric. He hasn't travelled much and although he's quite skilled as a cleric, his life is just as local as the peasants in his flock. If he's important to the story, it's because the PCs are familiar with him and have seen him before. In this case, the town probably has quite a few levelled characters; maybe the head of the town guard is a 6th level fighter, and many of the townsfolk are 3rd level commoners. Here's the point about background and foreground: In terms of playability, since only Raulim, 6th level cleric, is getting involved in combats near the PCs (foreground), there's very little difference between the two approaches (background). [/QUOTE]
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