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E6: The Game Inside D&D
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<blockquote data-quote="shdwrnr" data-source="post: 3755502" data-attributes="member: 55170"><p>One of the capstone feats posted by Ry (and bastardized my me for clarification and format consitancy):</p><p><strong>Skill Beyond Your Years [General]</strong></p><p>Prerequisite: Character level 6th.</p><p>Benefit: Pick a class skill. Your max ranks in that skill becomes character level +5. </p><p>Normal: Your max ranks in a class skill are character level +3</p><p>Special: You may take this feat multiple times. Its effects do not stack, each time you apply this feat to a different class skill.</p><p></p><p>The way I made the feats was just so the archmage didn't have to lose their precious spell slots. Those abilities as writen would burn a 6th level wizard dry before you could gain any real power, and without spell slots, what's the point anymore?</p><p></p><p></p><p></p><p>Most of the other capstone feats are class abilities already possessed by those classes at later levle or, like the paladin capstone, from a variant rule. The cleric capstone was probably added simply so the cleric isn't left out and is not an ability a cleric would normally be able to acquire.</p><p>I felt that they were backwards myself so I flipped them for my own use. IMO most clerics would get the domain power and forget the spell list, so my players would have to get the spell list first. (That and I think the domain power is much more powerful than 3 new spells).</p></blockquote><p></p>
[QUOTE="shdwrnr, post: 3755502, member: 55170"] One of the capstone feats posted by Ry (and bastardized my me for clarification and format consitancy): [B]Skill Beyond Your Years [General][/B] Prerequisite: Character level 6th. Benefit: Pick a class skill. Your max ranks in that skill becomes character level +5. Normal: Your max ranks in a class skill are character level +3 Special: You may take this feat multiple times. Its effects do not stack, each time you apply this feat to a different class skill. The way I made the feats was just so the archmage didn't have to lose their precious spell slots. Those abilities as writen would burn a 6th level wizard dry before you could gain any real power, and without spell slots, what's the point anymore? Most of the other capstone feats are class abilities already possessed by those classes at later levle or, like the paladin capstone, from a variant rule. The cleric capstone was probably added simply so the cleric isn't left out and is not an ability a cleric would normally be able to acquire. I felt that they were backwards myself so I flipped them for my own use. IMO most clerics would get the domain power and forget the spell list, so my players would have to get the spell list first. (That and I think the domain power is much more powerful than 3 new spells). [/QUOTE]
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