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E6: The Game Inside D&D
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<blockquote data-quote="Grimstaff" data-source="post: 3755727" data-attributes="member: 34880"><p>Still toying around with the idea of running E6 for my upcoming campaign. I'm happy with my fix for spell levels, but having a little trouble with the exp progression. With 6th lvl representing the pinnacle of success, it seems to arrive a bit too soon for my tastes, in as little as 12-15 sessions. Simply increasing the xp required to gain a level seems like it may lead to some annoyingly long stretches for goal-oriented players.</p><p></p><p>One thought I had was to increase xp requirements, but give out a bonus feat "in between" levels, as it were, and they should take 6 months or so of sessions to reach "epic" levels. As such, my progression chart would look something like this:</p><p>0xp 1st lvl</p><p>1000xp bonus feat</p><p>2000xp 2nd lvl</p><p>4000xp bonus feat</p><p>6000xp 3rd lvl</p><p>9000xp bonus feat</p><p>12000xp 4th lvl</p><p>16000xp bonus feat</p><p>20000xp 5th lvl</p><p>25000xp bonus feat</p><p>30000xp 6th lvl</p><p>+bonus feat each additional 5k xp</p><p></p><p>My hope is that this justifies the 6th lvl npcs in a my campaign being older than 18 or so ;-) and that it stretches out these fun low levels without too big of a gap between rewards.</p><p></p><p>My big concern is: would, say, the 3rd lvl PC with 3 bonus feats be too unbalancing? It seems less powerful than gestalt at first glance, but then I have yet to playtest this.</p><p></p><p>Any thoughts?</p></blockquote><p></p>
[QUOTE="Grimstaff, post: 3755727, member: 34880"] Still toying around with the idea of running E6 for my upcoming campaign. I'm happy with my fix for spell levels, but having a little trouble with the exp progression. With 6th lvl representing the pinnacle of success, it seems to arrive a bit too soon for my tastes, in as little as 12-15 sessions. Simply increasing the xp required to gain a level seems like it may lead to some annoyingly long stretches for goal-oriented players. One thought I had was to increase xp requirements, but give out a bonus feat "in between" levels, as it were, and they should take 6 months or so of sessions to reach "epic" levels. As such, my progression chart would look something like this: 0xp 1st lvl 1000xp bonus feat 2000xp 2nd lvl 4000xp bonus feat 6000xp 3rd lvl 9000xp bonus feat 12000xp 4th lvl 16000xp bonus feat 20000xp 5th lvl 25000xp bonus feat 30000xp 6th lvl +bonus feat each additional 5k xp My hope is that this justifies the 6th lvl npcs in a my campaign being older than 18 or so ;-) and that it stretches out these fun low levels without too big of a gap between rewards. My big concern is: would, say, the 3rd lvl PC with 3 bonus feats be too unbalancing? It seems less powerful than gestalt at first glance, but then I have yet to playtest this. Any thoughts? [/QUOTE]
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