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E6: The Game Inside D&D
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<blockquote data-quote="Desdichado" data-source="post: 3757882" data-attributes="member: 2205"><p>Ryan Canada, I have to say this E6 concept is really kicking my butt. That is one of the greatest ideas I've seen on these forums in <em>years</em>.</p><p></p><p>I'm halfway thinking of taking the Modern SRD and applying the E6 concept to it as well as a houserule document for my campaign. I'd also probably turn the talent trees into post level 6 feat chains or something as well.</p><p></p><p>But the funny thing is, E6 means I don't most of the problems with D&D per se already. I can handwave the flavor instead of trying to do things like alternate magic systems, artifical level caps, etc.</p><p></p><p>This is very sweet.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 3757882, member: 2205"] Ryan Canada, I have to say this E6 concept is really kicking my butt. That is one of the greatest ideas I've seen on these forums in [i]years[/i]. I'm halfway thinking of taking the Modern SRD and applying the E6 concept to it as well as a houserule document for my campaign. I'd also probably turn the talent trees into post level 6 feat chains or something as well. But the funny thing is, E6 means I don't most of the problems with D&D per se already. I can handwave the flavor instead of trying to do things like alternate magic systems, artifical level caps, etc. This is very sweet. [/QUOTE]
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