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E6: The Game Inside D&D
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<blockquote data-quote="Grimstaff" data-source="post: 3761095" data-attributes="member: 34880"><p>1) My issue here is making the campaign as a whole make sense to me and my players. If we want a long campaign with plenty of time for the players to stretch their legs at each level and get to know all the abilities and capabilities at each level, then the "Grimstaff Progression" is definitely the way to go. On the other hand, E6 at standard progression has the charm of being able to run 2 or 3 complete campaigns a year, in essence taking the PCs through a good trilogy of movies or books, and retiring them after 5 or 10 post-6 feats to live happily ever after.</p><p>2) This is a very good observation, I didn't consider that. At 6th level a character will have 5 bonus feats with my progression as opposed to 2, and at 3rd level 2 bonus feats instead of 1. To compensate, I could simply say "only Player characters and major NPCs get the bonus feats", or I could make an easy chart of standard feat adds. Something like this:</p><p>2rd lvl - add Toughness</p><p>4th lvl - add Alertness</p><p>5th lvl - add Iron Will (or other Save feat)</p><p>That way, I can just assume a 5th lvl has +3hp, +2 to Listen/Spot, and +2 to their weakest save and be done with it. No need to even write anything down that way (easyier is better!). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Grimstaff, post: 3761095, member: 34880"] 1) My issue here is making the campaign as a whole make sense to me and my players. If we want a long campaign with plenty of time for the players to stretch their legs at each level and get to know all the abilities and capabilities at each level, then the "Grimstaff Progression" is definitely the way to go. On the other hand, E6 at standard progression has the charm of being able to run 2 or 3 complete campaigns a year, in essence taking the PCs through a good trilogy of movies or books, and retiring them after 5 or 10 post-6 feats to live happily ever after. 2) This is a very good observation, I didn't consider that. At 6th level a character will have 5 bonus feats with my progression as opposed to 2, and at 3rd level 2 bonus feats instead of 1. To compensate, I could simply say "only Player characters and major NPCs get the bonus feats", or I could make an easy chart of standard feat adds. Something like this: 2rd lvl - add Toughness 4th lvl - add Alertness 5th lvl - add Iron Will (or other Save feat) That way, I can just assume a 5th lvl has +3hp, +2 to Listen/Spot, and +2 to their weakest save and be done with it. No need to even write anything down that way (easyier is better!). :) [/QUOTE]
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