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E6: The Game Inside D&D
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<blockquote data-quote="Geoffrey" data-source="post: 3762191" data-attributes="member: 764"><p>Rycanada, thank you very much for your E6 concept. I run a variant C&C campaign, and your ideas got me thinking about capping things at 6th level in my C&C campaign. (So far the highest level any of the players has achieved was 6th, and that was as an assassin--one of the classes that rises in level the fastest in C&C.)</p><p></p><p>I've also studied Gary's old B2: Keep on the Borderlands module, and guess what? The highest level anyone is in that module is 6th level. The Castellan of the Keep is 6th level, and it's all down from there. Further, there is a small bank in the Keep ran by a RETIRED 3rd-level fighter and a 2nd-level magic-user. My goodness, if levels go up to 20, then what in the world is a 3rd-level fighter doing retiring? He barely got started! But (on the other hand) if 6th is as high as it goes (and is vanishingly rare--6th-level guys being the Conans of that world), then deciding to hang it up at 3rd level isn't very strange anymore.</p><p></p><p>I really like that vibe: That the Castellan is as good as it gets <em>anywhere</em>, not just in this module because it's for beginners. The 3rd-level evil priest with his 2nd-level adepts and army of skeletons and zombies in the Caves of Chaos are going to stay scary, no matter how long the PCs have been adventuring--because they can't go higher than 6th level.</p><p></p><p>I also like the fact that by capping things at 6th level, you don't have to keep upping everyone's levels just so the rest of the world doesn't seem like putzes compared to the PCs. ("Hey, did you ever notice how when we were 3rd level, captains of the guard were around 5th level? And when we were 10th level, captains of the guard were around 12th level? And now that we're 16th level, captains of the guard are around 18th level? What's going on in this world?")</p><p></p><p>In short, you've really got me thinking. Thank you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Geoffrey, post: 3762191, member: 764"] Rycanada, thank you very much for your E6 concept. I run a variant C&C campaign, and your ideas got me thinking about capping things at 6th level in my C&C campaign. (So far the highest level any of the players has achieved was 6th, and that was as an assassin--one of the classes that rises in level the fastest in C&C.) I've also studied Gary's old B2: Keep on the Borderlands module, and guess what? The highest level anyone is in that module is 6th level. The Castellan of the Keep is 6th level, and it's all down from there. Further, there is a small bank in the Keep ran by a RETIRED 3rd-level fighter and a 2nd-level magic-user. My goodness, if levels go up to 20, then what in the world is a 3rd-level fighter doing retiring? He barely got started! But (on the other hand) if 6th is as high as it goes (and is vanishingly rare--6th-level guys being the Conans of that world), then deciding to hang it up at 3rd level isn't very strange anymore. I really like that vibe: That the Castellan is as good as it gets [I]anywhere[/I], not just in this module because it's for beginners. The 3rd-level evil priest with his 2nd-level adepts and army of skeletons and zombies in the Caves of Chaos are going to stay scary, no matter how long the PCs have been adventuring--because they can't go higher than 6th level. I also like the fact that by capping things at 6th level, you don't have to keep upping everyone's levels just so the rest of the world doesn't seem like putzes compared to the PCs. ("Hey, did you ever notice how when we were 3rd level, captains of the guard were around 5th level? And when we were 10th level, captains of the guard were around 12th level? And now that we're 16th level, captains of the guard are around 18th level? What's going on in this world?") In short, you've really got me thinking. Thank you. :) [/QUOTE]
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