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E6: The Game Inside D&D
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<blockquote data-quote="Kunimatyu" data-source="post: 3764498" data-attributes="member: 22057"><p>Here's my first take...</p><p></p><p><strong>Wall of Fire (General)</strong></p><p>Prerequisites: Caster level 6th, ability to cast an Evocation [fire] spell.</p><p>Benefit: Once per day, you may cast <em>wall of fire</em> at your caster level.</p><p></p><p>(design note: The wording on this one is deliberately set up to allow Druids and Fire domain clerics to gain access to it, and I think it's possible for a warlock to as well.)</p><p></p><p><strong>Cone of Cold (General)</strong></p><p>Prerequisites: Arcane caster level 5, ability to cast 3rd-level Evocation spells.</p><p>Benefit: <em>Cone of cold</em> is considered to be a 3rd level arcane spell for you in all respects, and can deal up to 10d6 damage. </p><p>Special: If you cast spells spontaneously, <em>cone of cold</em> is added to your list of spells known.</p><p></p><p>(design note: I've never been able to figure out why Cone of Cold was higher-level than Fireball -- 60ft cones are almost always worse than 20ft radius targeted bursts, and both fire and cold are commonly resisted energy types. Plus, I like the symmetry of having a 120ft lightning line, a 20ft fire burst, and a 60ft cold cone as 3rd level evocation spells -- all that's missing is a 3rd level conjuration acid ranged touch attack, but sadly Orb of Acid isn't SRD.)</p><p></p><p>Here's two more freebies:</p><p></p><p><strong>Ice Storm (General)</strong></p><p>Prerequisites: Caster level 6, ability to cast an Evocation [Cold] spell.</p><p>Benefit: Once per day, you may cast <em>ice storm</em> at your caster level.</p><p></p><p>(Once again, prereqs are opened up for clerics and druids.)</p><p></p><p><strong>Alignment Master (General)</strong></p><p>Prerequisites: Cleric level 6, ability to cast spells from either the Good, Evil, Law, or Chaos domains.</p><p>Benefit: Choose one of your alignment domains. Once per day, you gain the ability to cast your 4th level domain spell using your divine caster level.</p><p>Special: This feat may be taken multiple times. Each time it applies to a different domain.</p><p></p><p>(I don't like alignment myself, but it's a feature of D&D3.5 at the moment, and the spells aren't overpowered and give clerics something fun to do.)</p></blockquote><p></p>
[QUOTE="Kunimatyu, post: 3764498, member: 22057"] Here's my first take... [B]Wall of Fire (General)[/B] Prerequisites: Caster level 6th, ability to cast an Evocation [fire] spell. Benefit: Once per day, you may cast [I]wall of fire[/I] at your caster level. (design note: The wording on this one is deliberately set up to allow Druids and Fire domain clerics to gain access to it, and I think it's possible for a warlock to as well.) [B]Cone of Cold (General)[/B] Prerequisites: Arcane caster level 5, ability to cast 3rd-level Evocation spells. Benefit: [I]Cone of cold[/I] is considered to be a 3rd level arcane spell for you in all respects, and can deal up to 10d6 damage. Special: If you cast spells spontaneously, [I]cone of cold[/I] is added to your list of spells known. (design note: I've never been able to figure out why Cone of Cold was higher-level than Fireball -- 60ft cones are almost always worse than 20ft radius targeted bursts, and both fire and cold are commonly resisted energy types. Plus, I like the symmetry of having a 120ft lightning line, a 20ft fire burst, and a 60ft cold cone as 3rd level evocation spells -- all that's missing is a 3rd level conjuration acid ranged touch attack, but sadly Orb of Acid isn't SRD.) Here's two more freebies: [B]Ice Storm (General)[/B] Prerequisites: Caster level 6, ability to cast an Evocation [Cold] spell. Benefit: Once per day, you may cast [I]ice storm[/I] at your caster level. (Once again, prereqs are opened up for clerics and druids.) [B]Alignment Master (General)[/B] Prerequisites: Cleric level 6, ability to cast spells from either the Good, Evil, Law, or Chaos domains. Benefit: Choose one of your alignment domains. Once per day, you gain the ability to cast your 4th level domain spell using your divine caster level. Special: This feat may be taken multiple times. Each time it applies to a different domain. (I don't like alignment myself, but it's a feature of D&D3.5 at the moment, and the spells aren't overpowered and give clerics something fun to do.) [/QUOTE]
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