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E6: The Game Inside D&D
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<blockquote data-quote="Turanil" data-source="post: 3770971" data-attributes="member: 9646"><p>Well, I don't know if it would work, but I would point this: As players, we usually want to get higher in level, 1) out of curiosity ("I want to try those cool powers and spells"), 2) for power ("I want to be a hero"). </p><p></p><p>The #1 can be somewhat taken care of in giving feats every 5000 XP, especially if you give custom feats, including feats that will be designed with the player to suit their wishes. The #2 is a matter of how the DM runs his campaign. Usually, as long as PCs level, the world around them level accordingly with monsters increasing in power. So it's a race and a hunger for more of everything, in the false hope PCs will eventually be the "real masters". However, in E6 you could keep the world constant, being dangerous at 1st/2nd level, but being no more at 5th-6th level; and at 6th level PCs would be ready to get to those haunted castles, dreaded forests, etc., that everybody fear and that they would have not dare to enter at lower levels. So there still is challenging adventures, yet the PCs are now the respected high-up of the campaign, knowing there isn't <em>always</em> some Elminster or unknown 25th level brigand around more powerful than they are. </p><p></p><p>Finally, tell them that while they will still have a sense of accomplisment/power along geting more abilities over time, that at low levels the game should be more rapid to run, where a 15th level fight often takes an entire gaming session.</p></blockquote><p></p>
[QUOTE="Turanil, post: 3770971, member: 9646"] Well, I don't know if it would work, but I would point this: As players, we usually want to get higher in level, 1) out of curiosity ("I want to try those cool powers and spells"), 2) for power ("I want to be a hero"). The #1 can be somewhat taken care of in giving feats every 5000 XP, especially if you give custom feats, including feats that will be designed with the player to suit their wishes. The #2 is a matter of how the DM runs his campaign. Usually, as long as PCs level, the world around them level accordingly with monsters increasing in power. So it's a race and a hunger for more of everything, in the false hope PCs will eventually be the "real masters". However, in E6 you could keep the world constant, being dangerous at 1st/2nd level, but being no more at 5th-6th level; and at 6th level PCs would be ready to get to those haunted castles, dreaded forests, etc., that everybody fear and that they would have not dare to enter at lower levels. So there still is challenging adventures, yet the PCs are now the respected high-up of the campaign, knowing there isn't [I]always[/I] some Elminster or unknown 25th level brigand around more powerful than they are. Finally, tell them that while they will still have a sense of accomplisment/power along geting more abilities over time, that at low levels the game should be more rapid to run, where a 15th level fight often takes an entire gaming session. [/QUOTE]
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