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E6: The Game Inside D&D
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<blockquote data-quote="Grimstaff" data-source="post: 3775424" data-attributes="member: 34880"><p>Looking at the class charts for 9th level, its actually a very nice capping point all around. All the classes get one final saving throw increase. Bards, Rangers, and Druids have gotten all their most important class abilities. Fighters have a nice boost to their iterative attacks and are at least two feats into the advanced (8th level minimum) fighter stuff like Imp. Crit. Sorcerer gets a precious extra spell known at 2,3,and 4th levels. All in all, its a very happy place, except maybe for Barbarians and Monks, who cap out of the important stuff at 8th (a good reason to take that cool multiclass level you've wanted). Paladins, of course, blow their important stuff by 6th. But for the overwhelming majority of classes (most importantly the "core four") this is a very sweet spot to hit. Edit:Oh yeah, Rogues hit the big 5d6 for sneak attacks, too!</p><p>And for the grognards, their is the charm of reaching ye'auld "name level". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>I don't see spellcasters stealing any thunder here, especially if the dm is selective about what 5th level spells he allows into the campaign.</p></blockquote><p></p>
[QUOTE="Grimstaff, post: 3775424, member: 34880"] Looking at the class charts for 9th level, its actually a very nice capping point all around. All the classes get one final saving throw increase. Bards, Rangers, and Druids have gotten all their most important class abilities. Fighters have a nice boost to their iterative attacks and are at least two feats into the advanced (8th level minimum) fighter stuff like Imp. Crit. Sorcerer gets a precious extra spell known at 2,3,and 4th levels. All in all, its a very happy place, except maybe for Barbarians and Monks, who cap out of the important stuff at 8th (a good reason to take that cool multiclass level you've wanted). Paladins, of course, blow their important stuff by 6th. But for the overwhelming majority of classes (most importantly the "core four") this is a very sweet spot to hit. Edit:Oh yeah, Rogues hit the big 5d6 for sneak attacks, too! And for the grognards, their is the charm of reaching ye'auld "name level". :D I don't see spellcasters stealing any thunder here, especially if the dm is selective about what 5th level spells he allows into the campaign. [/QUOTE]
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