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E6: The Game Inside D&D
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<blockquote data-quote="Quasqueton" data-source="post: 3776303" data-attributes="member: 3854"><p>In response to all this talk of 8th, 9th, or higher levels for a cut off. . .</p><p></p><p>Keep in mind that the issue is not whether an Xth-level character can deal with another Xth-level character, but whether the world of NPCs can deal with the Xth-level character.</p><p></p><p>At 8th, 9th, and higher levels, your base city guard are speed bumps at best. A squad come to arrest the PCs is laughable. But at 6th level, a squad is still a noticable threat. (Though they still probably won't win an engagement, the engagement won't be a cake walk for the PCs).</p><p></p><p></p><p>The biggest benefit that I see with an E6 game, and what is making me think more and more about it, is the world building aspect. "Troll Swamp" will always be a dangerous place. The PCs will never level above that threat. A world doesn't have to have "beginner zones" and "advanced zones". </p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 3776303, member: 3854"] In response to all this talk of 8th, 9th, or higher levels for a cut off. . . Keep in mind that the issue is not whether an Xth-level character can deal with another Xth-level character, but whether the world of NPCs can deal with the Xth-level character. At 8th, 9th, and higher levels, your base city guard are speed bumps at best. A squad come to arrest the PCs is laughable. But at 6th level, a squad is still a noticable threat. (Though they still probably won't win an engagement, the engagement won't be a cake walk for the PCs). The biggest benefit that I see with an E6 game, and what is making me think more and more about it, is the world building aspect. "Troll Swamp" will always be a dangerous place. The PCs will never level above that threat. A world doesn't have to have "beginner zones" and "advanced zones". Quasqueton [/QUOTE]
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