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E6: The Game Inside D&D
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<blockquote data-quote="Zelc" data-source="post: 3777028" data-attributes="member: 40496"><p>Hey wow! This is sweet! I saw it today, and I had a bunch of thoughts.</p><p></p><p>First, have you thought about introducing feats with prerequisites of "X # of feats"? Not only would this serve as a way to determine when certain feats can be taken, it also rewards feat-based classes (fighters, monks, etc.) because they'll be able to take these earlier.</p><p></p><p>Second, I love psionics, but there are a couple feats that cause problems. Namely, these are feats that scale with more feats: Psionic Body and Psionic Talent. Psionic Body gives you 2 HP per psionic feat you have. Throw in 20 feats, and that's 40 HP, meaning even the d4 Psion's HP rivals that of a Barbarian's. Second, Psionic Talent is usually quite awful in a normal campaign. Feats are limited, and when you're burning 23 power points per cast, another 5 power points isn't going to help much. On the other hand, in E6 you're burning at most 7, and the feat scales quadratically: the power points you get from taking the feat n times = 1/2*n(n+3). Take Psionic Talent 20 times, and you get 230 power points, which is almost enough to fuel 33 overchanneled max-PP manifests.</p><p></p><p>So, Psionic Body should probably be nerfed down to 1 hp per Psionic Feat, and I came up with these feats:</p><p></p><p><u>Heroic Toughness</u></p><p>Prerequisites: Con 15, 6 HD</p><p></p><p>Benefit: You gain 1 hit point for every two feats you have (including this one). If you have at least 37 hit points from hit dice alone (before Constitution and other bonuses), you instead gain 1 hit point for every feat you have.</p><p></p><p>Special: This feat overlaps with Psionic Body. If you have this feat, Psionic Body works normally but Heroic Toughness will not count [Psionic] feats when determining its effects.</p><p></p><p>(37 HP is the average a 6d10 char gets. If you don't use average HP, you'll have to find a different metric.)</p><p></p><p><u>Psionic Talent [Psionic]</u></p><p>Prerequisite: Having a power point reserve.</p><p></p><p>Benefit: Treat your ability scores as being 4 points higher for the purposes of determining bonus power points from high ability scores. (This works out to be 1 power point per manifester level.)</p><p></p><p>Special: You gain this feat multiple times. Its effects stack.</p><p></p><p>(Which led to...)</p><p></p><p><u>Magical Talent</u></p><p>Prerequisite: Ability to cast spells.</p><p></p><p>Benefit: Treat your ability scores as being 4 points higher for the purposes of determining bonus power points from high ability scores. (You get an extra 1st level spell slot at ability scores 12, 20, 28, 36, etc. You get an extra 2nd level spell slot at ability scores 14, 22, 30, 38, etc. You get an extra 3rd level spell slot at ability scores 16, 24, 32, 40, etc.)</p><p></p><p>Special: You gain this feat multiple times. Its effects stack.</p><p></p><p>(I think this is better than Expanded Knowledge. The spell slots will look more like 10/9/8 than 6/6/20. And for the paladins and rangers, we have<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><u>Magic Training</u></p><p>Prerequisite: Ability to cast 1st level spells.</p><p></p><p>Benefit: You gain an extra 1st level spell slot. If you have more than one spellcasting class, you must choose which class gains this feat’s effect.</p><p></p><p>Special: You gain this feat multiple times. Its effects stack.</p><p></p><p></p><p></p><p>I also recommend against having feats that don't provide an immediate benefit. Skill Beyond Your Years, for instance, should provide one or two skill points, or some other minor benefit. It's not fun to have to wait another 5000 XP in order to take advantage of some other feat.</p><p></p><p>Also on the thought of skill points:</p><p></p><p><u>Trait</u></p><p>Benefit: Choose two skills that are thematically linked. You get a +2 trait bonus to those two skills. Trait bonuses do not stack.</p><p></p><p>Special: All feats that grant +2 bonuses to two skills, like Alertness or Negotiator, provide trait bonuses instead. You may gain this feat multiple times. Each time you take this feat, you may choose different skills.</p><p></p><p>(Eliminates crazy stacking)</p><p></p><p></p><p>Finally, E6 might make it easier to balance classes. I'm thinking the Monk and possibly the Soulknife should have full BAB progression. Additionally, there is another interesting side effect for melee balance: considering the soft cap of +2 bonuses to weapons due to caster level, two-weapon fighting might actually equal two-handed fighting in effectiveness. Of course, two-weapon fighting will cost more...</p><p></p><p>I'll try running an analysis on Monk and Soulknife full BAB progression later.</p></blockquote><p></p>
[QUOTE="Zelc, post: 3777028, member: 40496"] Hey wow! This is sweet! I saw it today, and I had a bunch of thoughts. First, have you thought about introducing feats with prerequisites of "X # of feats"? Not only would this serve as a way to determine when certain feats can be taken, it also rewards feat-based classes (fighters, monks, etc.) because they'll be able to take these earlier. Second, I love psionics, but there are a couple feats that cause problems. Namely, these are feats that scale with more feats: Psionic Body and Psionic Talent. Psionic Body gives you 2 HP per psionic feat you have. Throw in 20 feats, and that's 40 HP, meaning even the d4 Psion's HP rivals that of a Barbarian's. Second, Psionic Talent is usually quite awful in a normal campaign. Feats are limited, and when you're burning 23 power points per cast, another 5 power points isn't going to help much. On the other hand, in E6 you're burning at most 7, and the feat scales quadratically: the power points you get from taking the feat n times = 1/2*n(n+3). Take Psionic Talent 20 times, and you get 230 power points, which is almost enough to fuel 33 overchanneled max-PP manifests. So, Psionic Body should probably be nerfed down to 1 hp per Psionic Feat, and I came up with these feats: [u]Heroic Toughness[/u] Prerequisites: Con 15, 6 HD Benefit: You gain 1 hit point for every two feats you have (including this one). If you have at least 37 hit points from hit dice alone (before Constitution and other bonuses), you instead gain 1 hit point for every feat you have. Special: This feat overlaps with Psionic Body. If you have this feat, Psionic Body works normally but Heroic Toughness will not count [Psionic] feats when determining its effects. (37 HP is the average a 6d10 char gets. If you don't use average HP, you'll have to find a different metric.) [u]Psionic Talent [Psionic][/u] Prerequisite: Having a power point reserve. Benefit: Treat your ability scores as being 4 points higher for the purposes of determining bonus power points from high ability scores. (This works out to be 1 power point per manifester level.) Special: You gain this feat multiple times. Its effects stack. (Which led to...) [u]Magical Talent[/u] Prerequisite: Ability to cast spells. Benefit: Treat your ability scores as being 4 points higher for the purposes of determining bonus power points from high ability scores. (You get an extra 1st level spell slot at ability scores 12, 20, 28, 36, etc. You get an extra 2nd level spell slot at ability scores 14, 22, 30, 38, etc. You get an extra 3rd level spell slot at ability scores 16, 24, 32, 40, etc.) Special: You gain this feat multiple times. Its effects stack. (I think this is better than Expanded Knowledge. The spell slots will look more like 10/9/8 than 6/6/20. And for the paladins and rangers, we have:) [u]Magic Training[/u] Prerequisite: Ability to cast 1st level spells. Benefit: You gain an extra 1st level spell slot. If you have more than one spellcasting class, you must choose which class gains this feat’s effect. Special: You gain this feat multiple times. Its effects stack. I also recommend against having feats that don't provide an immediate benefit. Skill Beyond Your Years, for instance, should provide one or two skill points, or some other minor benefit. It's not fun to have to wait another 5000 XP in order to take advantage of some other feat. Also on the thought of skill points: [u]Trait[/u] Benefit: Choose two skills that are thematically linked. You get a +2 trait bonus to those two skills. Trait bonuses do not stack. Special: All feats that grant +2 bonuses to two skills, like Alertness or Negotiator, provide trait bonuses instead. You may gain this feat multiple times. Each time you take this feat, you may choose different skills. (Eliminates crazy stacking) Finally, E6 might make it easier to balance classes. I'm thinking the Monk and possibly the Soulknife should have full BAB progression. Additionally, there is another interesting side effect for melee balance: considering the soft cap of +2 bonuses to weapons due to caster level, two-weapon fighting might actually equal two-handed fighting in effectiveness. Of course, two-weapon fighting will cost more... I'll try running an analysis on Monk and Soulknife full BAB progression later. [/QUOTE]
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