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E6: The Game Inside D&D
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<blockquote data-quote="Kunimatyu" data-source="post: 3777034" data-attributes="member: 22057"><p>Glad you're psyched about E6, Zelc!</p><p></p><p>One thing to keep in mind with E6 is that while individual DMs can retool classes/spells/etc, we're trying to keep the basic E6 rules limited to optional bonus feats.</p><p></p><p>I think you're correct that the two psionic feats need limitations -- 1hp per psi feat sounds about right, and a feat that grants +6 power points (ie, roughly equivalent to a 3rd level spell) would work instead of a quadratic scaler. I think the ability score bonus enhancers are a neat idea, but a little clunky in play, though I agree with you that Expanded Knowledge should have some way to stop the 6/6/20 phenomenon.</p><p></p><p>I think the Trait idea is probably unnecessary, but a feat that grants +2 to two skills that doesn't stack with the existing +2/+2 feats is fine, I'm sure. Remember, Skill Beyond Your Years is for characters really pushing the skill limits, so a 2 feats-1 payoff is not unreasonable considered the ability training feats, for example.</p><p></p><p>I'd probably give soulknives full BAB in my games, but it's not the sort of houserule you'd see in the E6 main document. With regards to the Monk, note that we do have a feat that eliminates flurry penalties, so their +4 BAB isn't as big of a deal.</p></blockquote><p></p>
[QUOTE="Kunimatyu, post: 3777034, member: 22057"] Glad you're psyched about E6, Zelc! One thing to keep in mind with E6 is that while individual DMs can retool classes/spells/etc, we're trying to keep the basic E6 rules limited to optional bonus feats. I think you're correct that the two psionic feats need limitations -- 1hp per psi feat sounds about right, and a feat that grants +6 power points (ie, roughly equivalent to a 3rd level spell) would work instead of a quadratic scaler. I think the ability score bonus enhancers are a neat idea, but a little clunky in play, though I agree with you that Expanded Knowledge should have some way to stop the 6/6/20 phenomenon. I think the Trait idea is probably unnecessary, but a feat that grants +2 to two skills that doesn't stack with the existing +2/+2 feats is fine, I'm sure. Remember, Skill Beyond Your Years is for characters really pushing the skill limits, so a 2 feats-1 payoff is not unreasonable considered the ability training feats, for example. I'd probably give soulknives full BAB in my games, but it's not the sort of houserule you'd see in the E6 main document. With regards to the Monk, note that we do have a feat that eliminates flurry penalties, so their +4 BAB isn't as big of a deal. [/QUOTE]
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